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zygrott24

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A member registered Apr 08, 2020 · View creator page →

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Sorry about that. it is an old link. Here is a you tube tutorial: 

Or search "folding a pockemod" in google for some demos. The first time it can be confusing, so I recommend the video. 

Amazing OneTorch, 4+ updates after the Final update and you're still doing more!Thanks so much for the great content.

Thanks, this is some of the first iso-perspective stuff I have done. It always intimidated me, but I figured I could start with a mostly empty room :) . As I get better  at isometric drawing I hope to come back and add some detail like debris and stuff swirling in the room.

Your  suggestions were very clear and didn't feel too critical to me, so thanks.  I put up a new version (2 booklets) and added a devpost about modifying it based on your feedback.  I mentioned how helpful some of your comments were. Especially, about specific rules that you felt were bad (or too good). They helped me identify weak points in the design.

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I am using some of your great art designs in a zine I released: Campaign Play For Dungeon Hero . Please tell me if the attribution looks good or if you have any issues. Thanks for the amazing art resources!

Thanks for such a detailed writeup.  This is great advice all around. You are right that I felt the space limitations and struggled with wording in a few places.  I like the advice in almost every instance and will work on incorporating it for a new draft as quickly as i can. I will see about splitting it across booklets also, I started it by hand and it all fit in my pencil first draft 😀...

I do want everything with limited uses to be a per-dungeon power (so things like smite, and potions "reset" and get uses back).  My philosophy for the add on was to give players mechanically interesting choices and powers without giving bigger dice or adding extra stats or systems.  Every power should feel good, and if i didnt "feel the theme" I tried to rework it,  so (to anyone) please do mention anywhere where you think that misses or is confusing. 

I like the elegance and simplicity of your 2x2 system and feel it has more decision making space than many other mini-systems and still provides a lot of room for narrative details

Well, I am too much of an amateur at itch to figure out how the restricted pages work. I tried to make sure all the licensing was clear and published the project. Please check out my Campaign Expansion (with Levels, Treasures, and Elite Dungeons) when you get a chance and make any requests for changes that you might have. Thanks again. 

I created an expansion for Dungeon Hero that adds some magic items and classes (and some elite enemy rules so to balance that out). I wanted to offer a chance for you to look it over before I release it to be sure it works within your current licensing agreement (and with your future plans for Fable at my Table, which also uses the same boon/bane system that I came up with in the expansion).
Can I add you to the restricted project and you can have a look?

Also I would love to talk to you more aboutthe 2x2 system and your design philosophy there. I like the 2x2 system and think there are a lot of neat things to do with it.  Thanks for making great games!

Nice. These are pretty wild, though (Not a criticism, just a comment). They are more like main story or adventure sparks that could drive whole sessions (or more) with lightning/storm themes than random encounters (Which, to me, usually implies a one-off encounter of some type). All great responses to a lighting strike though.I especially like the blue skinned traveler.

I kind of made one in spreadsheet form. See my post on this page.

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Here is a little automatic roller made in a spreadsheet based on this Lifepath generator. I am posting it here with Groov's permission. To roll a new character simply reload the attached page: 

-- Now released on my own itch io page --

https://zygrott24.itch.io/automatic-roller-for-groovs-lifepath-generator