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(5 edits)

Thanks for the review:)

I had a fix to the enemies sticking to the walls: Removing the walls :)

The gameplay will be a bit more dull but overall smoother. That is sadly my last resort without any time left(A simple delete is the fastest solution lol)

In addition, i balanced this game a bit since it is a bit harder without the walls(Enemies are less harmful but can spawn outside of the boundary). Hopefully that will enhance the gameplay.

Thanks for playing!


Also, even though after the update this score is probably not possible, but 351 points is so much more than my best of 54... Amazing job!

(1 edit) (+1)

Maybe there is possible other option better than erase all the walls…:

  1. Walls max 2x2 squares. Or a serie of walls of 2 squares with holes in the middle…
  2. Ball enemies. Using physics, the rounded enemies probably roll after impact.

With the new configuration I scored 117 points :P

(1 edit)

Yeah this is kind of a cutting edge solution lol

For the Trijam build, my goal is to have no bugs, and overall have a "complete" game, Even if what i sacrifice was content. My main issue was still that the wall scanning system does not work, so enemies could still be spawned in walls. So i guess ill take this solution to erase the bugs entirely


Edit: 117 POINTS??????!!!! I gotta really practice playing my game...

(2 edits) (+1)

The strategy with no walls is keeping the robot in the middle. Everytime I shoot down an enemy, if I don´t see anyone near, I recharge. Doing so, I´m always near 100% charged. But with this gameplay I don´t use the other mechanics… And that´s why I suggest reactivate the walls (but after the jam, obviously).

My best now: 158 points lol!