Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Yeah this is kind of a cutting edge solution lol

For the Trijam build, my goal is to have no bugs, and overall have a "complete" game, Even if what i sacrifice was content. My main issue was still that the wall scanning system does not work, so enemies could still be spawned in walls. So i guess ill take this solution to erase the bugs entirely


Edit: 117 POINTS??????!!!! I gotta really practice playing my game...

(2 edits) (+1)

The strategy with no walls is keeping the robot in the middle. Everytime I shoot down an enemy, if I don´t see anyone near, I recharge. Doing so, I´m always near 100% charged. But with this gameplay I don´t use the other mechanics… And that´s why I suggest reactivate the walls (but after the jam, obviously).

My best now: 158 points lol!