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Hey I started playing this game, but before I continue with it and try to rate it, are you able to enable full screen on the embed? The setting shouldn't be blocked by the jam restriction, or atleast it isn't on mine.

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I have enabled Fullscreen but for some reason the web player won't center the game on the screen, so it looks off. I wasn't aware there was a fullscreen requirement on the Jam!

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Lol no requirement, it's just that for me it's very hard to play a game in such a small window, especially when it's so dark and pixellated.

I did play through it though, had to zoom in via the browser zoom to reach a playable window size.

I think it was neat starting the game off with no enemies and just soaking in the atmosphere, though I think the lighting should be brought up a little. It's already dimly lit and pixellated, but having the area transitions be in complete darkness amplifies the navigation confusion imo. Though I will say it is neat having the player manually enable/disable the power for different sections so you see the difference in lighting. Perhaps just adding a small flashlight for the dark sections would help maintain the atmosphere without making navigation too difficult?

On the combat front I was surprised how many encounters and types of enemies and attacks there are. I was genuinely expecting there to be just a single realtime enemy like in Alien Isolation or something. But it was kinda neat seeing how the different attack types worked on different enemies. Though I think a few extra health pickups, and starting the player off with one, would help.

It took me a little bit to navigate back to my ship, but I did find it. Sadly I think something broke with the movement (maybe a combat sequence triggered too early?) because before I could get back to the ship my character became misaligned with the game world so I couldn't reach the door or any other level transition.



I liked what I was able to play though, and I liked how the sinking ship theme was integrated. I also like the concept of being a scavenger for hire in especially dangerous areas.

Good work!

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Thanks for the feedback! The ship had certain hallways hidden in the shadows when the power's off and shown when power was on, so having a flashlight somewhat threw that out of the window, though we did discuss it. 

Pickups were there but we couldn't place too many of them in time for submission lol. The misalignment bug also happened during development and couldn't be ironed out.

Glad you like it!