Lol no requirement, it's just that for me it's very hard to play a game in such a small window, especially when it's so dark and pixellated.
I did play through it though, had to zoom in via the browser zoom to reach a playable window size.
I think it was neat starting the game off with no enemies and just soaking in the atmosphere, though I think the lighting should be brought up a little. It's already dimly lit and pixellated, but having the area transitions be in complete darkness amplifies the navigation confusion imo. Though I will say it is neat having the player manually enable/disable the power for different sections so you see the difference in lighting. Perhaps just adding a small flashlight for the dark sections would help maintain the atmosphere without making navigation too difficult?
On the combat front I was surprised how many encounters and types of enemies and attacks there are. I was genuinely expecting there to be just a single realtime enemy like in Alien Isolation or something. But it was kinda neat seeing how the different attack types worked on different enemies. Though I think a few extra health pickups, and starting the player off with one, would help.
It took me a little bit to navigate back to my ship, but I did find it. Sadly I think something broke with the movement (maybe a combat sequence triggered too early?) because before I could get back to the ship my character became misaligned with the game world so I couldn't reach the door or any other level transition.


I liked what I was able to play though, and I liked how the sinking ship theme was integrated. I also like the concept of being a scavenger for hire in especially dangerous areas.
Good work!