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Hi @quantumodo,

Thank you for your message!

You cannot trigger “08031” (Rapid Response) before “27023” (Web of Life and Destiny) because the event “AfterCardLeavePlay” occurs before “AfterUnitBeDefeated”.

If you have any further questions or need additional clarification, please feel free to ask!

Hi, 

I'm not sure that is correct. In the rules (version 1.6, page 14) it is stated that: 

The order of resolution for effects surrounding the dealing and taking of damage are as follows:

1. Abilities that trigger “when [character] would deal/be dealt any amount of damage...”

2. Tough status cards.

3. Abilities that trigger “when [character] would take any amount of damage...”

4. Abilities that trigger “when [character] takes any amount of damage...”

5. Placing of damage on the character. 

6. Abilities that trigger “when [character] would be defeated...”

7. Abilities that trigger “when [character] is defeated...”

8.  "When defeated" abilities.

9. Discarding of a defeated character.

10. Abilities that trigger “after [character] deals/is dealt/takes any amount of damage...” or “after [character] defeats/is defeated...”

Then, in page 25 it says: 

LEAVES PL AY

The phrase “leaves play” refers to any time when a card transitions from an in-play area to an out-of-play area. Defeating a character, discarding a card from play, placing a card in the victory display, or removing a card from the game are all different means by which a card can leave play.

Then, leaving play and being defeated are the same and happen at the same time (step 10) and we should be able to decide in which order to resolve them. 

Hi @quantumodo,

Thank you for your detailed response!

If I understand your point correctly, you’re suggesting that since both “leaving play” and “being defeated” occur simultaneously, we should have the flexibility to choose the order in which to resolve the effects.

However, based on the rules you referenced, it seems that “AfterCardLeavePlay” triggers at step 9, which is “Discarding of a defeated character,” while “AfterUnitBeDefeated” triggers at step 10. This indicates that “AfterCardLeavePlay” would resolve before “AfterUnitBeDefeated.”

I appreciate your insights, and I’m open to further discussion if you have more thoughts on this!

Yo are right that the card leaves play in Step 9. But the response "After a card leaves play" only happens in Step 10, because "being defeated" and "leaving play" is the same for allies, as stated in the rules for LEAVES PLAY, page 25:

LEAVES PL AY

The phrase “leaves play” refers to any time when a card transitions from an in-play area to an out-of-play area. Defeating a character, discarding a card from play, placing a card in the victory display, or removing a card from the game are all different means by which a card can leave play.

Thus, the events "After being defeated" and "After leaving play" are one and the same and should trigger at the same time (Step 10). 

Thanks in advance!