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(1 edit)

> in one of the walls in front of you, but left or right, you cannot see if there's a door?

Yes, what confused me might have been that a door appears as a wall in this case while it appears as a normal navigable tile in some other perspectives, I'm not certain.

Yeah, I cut some corners there because of the time constraints, like, doors are only rendered on the wall directly in front (not in the walls left and right). Guess it'd make sense to fix it post-jam.

Thanks!