Congratulations and thank for you sticking through it and finishing the game! :)
> Not sure whether this is just a matter of taste but I didn't love that you can't know when there's a door behind the tile next to you,
Not sure I got this one, you mean like in one of the walls in front of you, but left or right, you cannot see if there's a door? Or you mean at the tiles left or right of you?
> the cooldown-based combat overall works in the context of the game but it's still a bit slow and not super exciting the rare times you really need to engage with it to death.
Yeah, I think it works when you can maneuver around, but if you are pushed against a wall, it's a bit underwhelming probably.
> It's slightly off-topic but that's also the first opportunity I have to thank you for everything you're bringing to the gaming community,
Thank you <3 <3