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(+2)

Okay. So... how to put this nicely. This game definitely has a lot of potential. I really like the character designs (raccoon and minotaur are my favourites) and the isometric layouts are interesting if not a little bit disorienting due to the characters on a 4-directional path on an isometric map.

Unfortunately, from grammatical/spelling issues galore to context I'm not fully aware of to translation not being complete (some are in a different language), it leaves a bad taste in the experience.

The battles are also another point of contention. Inconsistent battle sprites with the battlers, no follower gimmick. There's no faces in the UI, skills are the basic default skills but with a different name. There's not much in the way of actual strategy. The dragons (both salt and poison) are very tanky which makes it boring. I'm honestly felt disappointed. I thought it could be better. But I suppose you don't have much time to polish that aspect up and make due with what you have.

The story feels like its all over the place and doesn't have any consistent theming (if there is, the execution is a little wonky) other than the ending which is kinda abrupt btw.  I honestly am a little lost on the whole prayer thing and the faith from the "other side". The puzzles felt confusing in some aspects and a little lost in others. (You have to interact with the same thing twice to get somewhere.) I feel like english isn't your first language and it kinda shows from the sentence structure to the lack of translation in some areas.

Honestly, this feels like it could go places. But sadly when you look past the surface of the pretty style/graphics, its lacking in the other areas.

Thanks for the feedback!

About the time to polish, I admit I ended up focusing a lot on the graphics and story, which ended up making me activelly work on the game on a very short time-

I'll try to keep my experience with this jam on the general as a lesson to better administrate my time during those projects