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Hey, great little game! It looks really good, and the music is delightful. What engine/framework did you use? 

Some constructive feedback: the controls felt slow. A few times I'd solved the puzzle in my head, and then it would take forever to bounce oily to where I wanted him to go (or I'd make a mistake and dread having to repeat the moves I already made). Speeding it up a little might improve the game-feel.

Thank you so much for this insightful feedback. 
Andy built it in GameMaker2.
That's a great point about the movement, we had a lot of roadblocks on the way so we didn't have that much time left to get the feel just right. Maybe a undo feature would have been great too. We'll see if that's something we can add post-jam.