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Vincenti Zghra

A member registered Jan 02, 2020

Creator of

Recent community posts

Very nice game. Small and sweet. Definitely reminds me a lot of Ikaruga and Danmaku Unlimited.

Oh you're right, it's super subtle! :D

Very creative game. Controls felt natural but a little bit twitchy. No music was playing for me. I loved solving these platform puzzles. Great challenge, very well done.

Thank you so much for the feedback! We had some issues with our sound engine which made it a bit tricky to do the dynamic switching hence why I didn't make make the song any longer. I tried to compensate by spending a lot of time on the menu theme but ran out of time to finish that one either so it also became a bit short, hehe.
We've been thinking about tweaking the movement quite a bit if we do a post-jam version of the game. Your comment helps re-affirm that this is something that would elevate the game. 

We ran into a few gamebreaking bugs(an out of bounds one and a couple of sound related ones) when making this and I hope we'll take time to make a polished version!

Nice little arcade-y type game. For me personally it would drastically be improved with sound effects, particle effects(when your shape goes through the outline) and syncing the music up with the gameplay.

The music kinda looped a bit weirdly too, but the track is alright. Very well done overall.

Thank you for taking the time to write such detailed and helpful critique! For a post-jam version we should explore better movement options, and see if it's possible to implement an undo function. Andy is pretty handy with all that stuff so I'm guessing he would want to try it. 

The reason you can only move over the hole when you're the correct shape is to limit movement on the entire playing field, we could have done that in different ways but it was basically for level design purposes.

Oh I'm sorry to hear that, we forgot to gametest on firefox. Glad it worked on chrome, initially it was tricky to get the audio working correctly on the web-version(so we had to do some workarounds).

A split-mechanic definitely sounds intriguing, maybe that's something we'll come back to if we do more work on this.

Undo-mechanic on the explore list as well, it would enhance the experience drastically.
Thanks so much for the feedback!

Haha! Perfect having her around for this game. I struggled myself for quite a while to figure out how to complete level 4. I agree with the movement being a bit slow, maybe that's something we can fix in a post-jam version. We do need more levels!
Thank you so much for the kind words, glad you enjoyed it!

Thank you so much for this insightful feedback. 
Andy built it in GameMaker2.
That's a great point about the movement, we had a lot of roadblocks on the way so we didn't have that much time left to get the feel just right. Maybe a undo feature would have been great too. We'll see if that's something we can add post-jam.

Glad you had fun!

Very heartfelt. Great concept, nicely put together!

Thank you so much for your kind words! 
Sorry about the music loop I was planning to make it twice as long but ran out of time.