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(10 edits)

I’ve recorded a video demonstrating the issue (I’m using an 800 DPI mouse).

To work around it, I modded the game, in the FirstPersonController class in the CameraRotation method, I removed the sqrMagnitude check on _input.look. That check arbitrarily caps how fast the mouse can turn the camera without any real performance benefit, so dropping it lets the cursor movement feel much more natural and responsive. 


(+1)

thank you for the additional info. I might pay around with some of the script and make it more fluid. Your feedback is really appreciated 🙂