thank you for the feedback. I can’t seem to replicate that issue, if I move the mouse in all directions it does seem to move very slightly. Are there any other details you could provide? Thanks again
Viewing post in Parkour Platform Game Demo comments
I’ve recorded a video demonstrating the issue (I’m using an 800 DPI mouse).
To work around it, I modded the game, in the FirstPersonController class in the CameraRotation method, I removed the sqrMagnitude check on _input.look. That check arbitrarily caps how fast the mouse can turn the camera without any real performance benefit, so dropping it lets the cursor movement feel much more natural and responsive.