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Jimmy Vegas Game Studios

A member registered Mar 17, 2019 · View creator page →

Creator of

Recent community posts

as the page states:

“It's a FREE 3D Platformer/Endless Runner hybrid game for PC created by YouTuber Jimmy Vegas using the Unity Engine.”

This is not a mobile game and if you want mobile controls it is your responsibility

the source code is 100% yours and you’re free to do whatever you want with it

Sorry I’m not quite understanding. Are you having problems with the source code? There should not be any issues with it. If you are attempting to recreate it I’m afraid I won’t be able to help as I can only provide support for the projects source code here on itchio. By the sound of it you’re trying to attach something from the canvas to the player, you cannot do that without complex code modification.


This is my second request for you to add credit to the relevant places due to my assets being used.  Please do not ignore this request

Hi there,

As you’ve used some of my assets without credit, please can you add the relevant credit here on itchio, in the game itself and anywhere else this game exists physically or digitally.

Best of luck with the project.
thank you

works fine in version 2020. Please explain what you mean by “can’t use it”

yes you can use any character you like. I recommend looking through Mixamo 

glad you got it sorted. Feel free to leave comments on the videos if you need to know more :)

hiya, so the way you do it is to unzip the file first and put the folder in your documents. open the Unity hub and click on the add or open button at the top right. Then locate the folder you just unzipped and click open. It may take a few minutes to build the project, but it should work just fine. Let me know if you’ve managed to get it up and running :)

Oh hey! Thanks for playing :)

So in a nutshell, if you played it again, it randomizes the location of some of the of items, which causes slight anxiety as you think you know where the items are, but they've moved and because know you're timed, it puts pressure on. Basically, it's just a quick way of showing how to do timed things in a game. 

I could have made this waaaay better if I'd have developed longer than 12 weeks, but then that defeats the object lol.

Mind if I share the video?

oh wow that’s awesome! Ask away and I’ll do my best to help. Hope you don’t mind, but I’d like to share this game on my channel.

This is amazing! A spectacular take on the original, and almost flawless as well. Keep up the good work and NEVER stop developing!

This is the full project file, meaning the completed version. The full tutorial is only for Patreon and YT Channel Members at the moment.

Make sure your Unity installation is done correctly and has the android build support. If need be, you can check the first tutorial in the series and see what I do - timestamp 02:29 in the video

Sorry, what? It's a game. You play it.

appreciate the feedback. If these are the only issues then I’d say I’ve done a good job with this game.

you mention the word “realistic” however, the aesthetic of the game is not realistic, so I don’t think it should detract from the experience

the way I see it is that what you’ve listed are very, very minor issues, especially when you consider the amount of issues in games which have a massive budget

thanks for playing

once you own the code, it’s yours to do whatever you like with :)

I've shared your video on my channel. I'm genuinely impressed with how good you got :)

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Thanks dude! I was expecting a lot of comments about the side to side movement, and it's just the design choice. Basically it's so as you can't pick it up and "cheese" it. It makes you learn how to play it rather than just be ANOTHER game :)

EDIT: You're actually really good at it! Best I've seen so far :D

And a stream from Sypderrock on YouTube

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This comes from Monty Monster on YouTube

Share your gameplay videos here!