thank you for the additional info. I might pay around with some of the script and make it more fluid. Your feedback is really appreciated 🙂
Jimmy Vegas Game Studios
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Hi there, a few questions to begin..
What version of Unity are you using?
Have you tried to open in the recommended version mentioned on the itch.io page?
Does the game run when you press play?
What color is the error?
Are you able to build the game into an executable?
Please let me know and then we can diagnose the issue.
hiya, so the way you do it is to unzip the file first and put the folder in your documents. open the Unity hub and click on the add or open button at the top right. Then locate the folder you just unzipped and click open. It may take a few minutes to build the project, but it should work just fine. Let me know if you’ve managed to get it up and running :)
Oh hey! Thanks for playing :)
So in a nutshell, if you played it again, it randomizes the location of some of the of items, which causes slight anxiety as you think you know where the items are, but they've moved and because know you're timed, it puts pressure on. Basically, it's just a quick way of showing how to do timed things in a game.
I could have made this waaaay better if I'd have developed longer than 12 weeks, but then that defeats the object lol.
Mind if I share the video?
appreciate the feedback. If these are the only issues then I’d say I’ve done a good job with this game.
you mention the word “realistic” however, the aesthetic of the game is not realistic, so I don’t think it should detract from the experience
the way I see it is that what you’ve listed are very, very minor issues, especially when you consider the amount of issues in games which have a massive budget
thanks for playing
Thanks dude! I was expecting a lot of comments about the side to side movement, and it's just the design choice. Basically it's so as you can't pick it up and "cheese" it. It makes you learn how to play it rather than just be ANOTHER game :)
EDIT: You're actually really good at it! Best I've seen so far :D