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This is impressive. Visuals and the game play are interesting. The player is a little hard to control, but I guess that's intended.

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The movement is definitely not intended to be hard, the platforming is just meant to be the means of delivering the puzzles. What do you feel makes it hard?

It feels like the character has quite high inertia and keeps moving for a while after I unpress the key.

Hmm, the intended mechanic is that you can accelerate in the other direction to stop faster, did you notice? If not, then maybe I overestimated its intuitiveness.

I did notice. Probably it's just me being awful at platforming, My reflexes are really not that great.