Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey.

1.  In this case you gain the MP when damaged by a skill.

2. They can both exist.

3. Hmm, you can technically adjust the following values if you want to change things mid-game.

Toby_Yasha.Param.Charge_MPFormula_Actor
Toby_Yasha.Param.TurnEnd_MPFormula_Actor
Toby_Yasha.Param.Initial_MPFormula_Actor

Toby_Yasha.Param.Charge_MPFormula_Enemy
Toby_Yasha.Param.TurnEnd_MPFormula_Enemy
Toby_Yasha.Param.Initial_MPFormula_Enemy

Example:
Increase MP gained by 10, upon being attacked.
Toby_Yasha.Param.Charge_MPFormula_Actor += 10;

Decrease MP gained by variable 5, on turn end.
Toby_Yasha.Param.TurnEnd_MPFormula_Actor -= $gameVariables.value(5);

Honestly, this is a pretty old plugin and in its current state it could mess with other plugins in unintended ways.
I need to push an update to get it up to speed if you don't mind.

Noted, thank you. I don't mind an update at all! While I am not sure if I would ever use it, it would certainly be nice to have a MP Charge rate parameter similar to TP Charge rate.