Hi Toby Yasha, I would like to clarify some functions of the plugin, please.
1. MP Charge, is this to gain MP at the start of the turn? I am a bit confused about how it works, as TP Charge Rate is usually tied to actions, but this seems to function a bit differently.
2. Turn End MP, does this replace the traditional MP Regeneration? Or can both exist in conjunction (so I can regenerate 10% MP + 1, for example)?
3. Is there a way to use script to adjust the values (e.g., if I want apply a state to have a Turn End MP of 10 to either override the default plugin value or to add onto it)?