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Fair concerns, I appreciate you bringing them up! I'll address them here as best I can.

The scope is definitely something I've been playing with. It's going to be huge no matter which way I slice it, so I've more or less come to terms
with the fact that this is going to be a very long-term project. The next update may also be lacking in the kink department, but it will work to better establish the gameplay loop which will help things going forward. Gonna take it slow and steady!

Audio mixing is a weakness of mine for sure. I'll likely thinker with it a bit more in the future, but I should probably add a disclaimer warning people to turn the music volume down before jumping in. But there may be other ways around that too! I'll look around a bit.

Balancing combat is something that I'm very new to, so this one's probably going to be the biggest hurdle. But once the imps have a base established they'll be hiring adventurers to aid in combat, so the numbers advantage will help quite a bit. I expect combat to be a little
challenging at the start, but once the imps specialize in a Sin I plan on things getting easier. I don't believe I'll ever make EVERY subclass and
party composition equally powerful, but I do want to make sure that most strategies are at least viable. To that end I won't be making any
enemies that are only able to be defeated by one specific imp or ally unit. Elites in particular may be resistant to certain strategies, but I don't
want the player to feel punished for playing the way they want.  All this to say that I don't intend on making any enemies that directly counter
a specific play style.
Also to the point of balance, each imp will be starting in a different area of the map that is better suited to their respective starting strategies
before they start moving around the island. I'll definitely spend a lot of time in this early phase collecting feedback and making adjustments where I need to.

Thanks again for voicing your concerns! Glad you dig the art, and I appreciate you playing and sharing your thoughts!

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No problem. The art has always been great. Just one more tiny thing I remembered. Killing the bats. I took a while to find that last one in the treasury and while that part is fine... I was running around outside poking at the bats that I kept moving through and wondering why I wasn't triggering combat. Now obviously that's because they're allowed to be outside, but it did confuse me for a while.

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Yeah that could be a bit confusing for folks. I'll make the ones outside disappear once that mission starts.

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I appreciate doing qa early in the process compared to hilly hill (I know you weren’t as happy with it) but I just hope it doesn’t evicerate you. Luckily everybody has been so kind as far as I can see. You have… no enemies…

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I feel like the early feedback will be much better for me in the long run than trying to blitz through development like I did with Hilly Hills. 

And I'm actually SUPER thankful that all of y'all have been so nice and supportive! Very grateful that the majority of my interactions have 
been so courteous. 

I have no enemies... yet...

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of cource that people  are being nice and supportive, in my honest opinion the game has both great story(3 in the matter) and high expenctacy of the fetish content that will arrive later on

and yea it good ya have no enemies yet, things can be troublesome when there someone out there with a grudge agains't you

Real kind of you to say, thank you! I'm not sure quite yet if the fetish stuff will show up in the next major update, I may want more feedback on 
combat before I dive in to the sin subclasses since those would affect things pretty drastically, and I want to make sure the base system is working the way I want.

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i got some feedback to say in relation to combat since i decided to play the game now with it update,here my thoughts for each character

Marcy skills are all good and dont seen need to be fixed as far i think so, only thing i can say about so is suggestion on her magic skill, but i dont think it need any buff at the moment as it kinda only need when necessary, but marcy can defeat all the knights with out using the bath once

you already buffed Vepar Abyssal Sting by adding a third stack to the skill,but i think due for the cost of the skill it can be bit slow to stack the poison,but i think instead of changing the TP cost,you could probrally increase a bit the damage the sting itself does, eitheir making it a 3-6 damage or 3-8 to patch up for the tp cost, speaking of her skills, her magic Obfuscation seen to rather lack the blindness, it maybe that the bats got luckier but through the uses,it seen that it almost they nearly never miss, idk for certain but it may need to increase a bit how much the enemies may miss from the skill status(the attack debuff is ok)

Lastly,while gremory magic is as good at it is, i think the flaw is on her skill Occultic Acumen, aside that it can restore the mp ,the hp healing not as effective,so far on the game play the skill can restore the mp enough for 1 use of her magic,but the healing is kinda low,only healing 2 points per use of the skill,but due for her lack of def,the knights can damage as faster than she can heal,which could be a problem that she would require other ways of healing(and idk if ya plan to give her a healing magic futher on the story),so the only fix on this skill is to increase the hp heal for a bit, 4 hp heal might be fine enough

Well bear in mind that a major part of the early game will be recruiting adventurers/mercenaries, so the imps are very unlikely to be running solo. I still need to design the enemies that they'll be fighting in the first region, which will be more varied than "two bats" or "one knight who's
kinda sleepy." And these skills will be upgraded as they level up, so I want to leave some room for improvement.

There's a small chance I debuff Cerberean Strikes, but I don't know for sure if that will be necessary. I'm likely going to make Cry Havoc affect
her whole party.

I think I'm happy with Vepar's skills for the moment. It's likely that she'll be able to recruit mercs who have poison skills of their own, and she 
usually get around to applying another stack before it wears off anyway so I think it's fine. Obfuscation blinds enemies which gives them a
50% chance to miss, so sadly I think that was just bad luck there. It also debuffs enemy Atk by 1, just in case their attacks do land, but Bats only have 1 Atk to begin with and I'm not sure if that can go any lower.

Gremory's skills also play into the idea that she won't be fighting alone. She'll want to recruit tankier party members to take the heat off herself, and a few rounds of nothing but healing can make a pretty big impact. 


I definitely overtuned Marcy a bit, since the imps aren't supposed to feel TOO powerful yet (pretty weak even), but I think I know how to get around that later on

well to be honest i wasn't aware you were planing on adding party members, i just said with what i had as impression as i played so i did not had in mind of the whole recruiting allies idea, so it fine if there are things you wanna keep that way

also as i read your message i decided to check the part where marcy fights the knights again so i could test out her playstyle again, it possible that the cerberean strikes may be a bit too strong,like it could deal 5 damage on each hit so i may could suggest to debuff it atleast to 1-2+atk,i did a second play run on the knights fight but this time only by attacking and not using the skill, marcy can take on a total of 3 out of 7 knights with no criticals involved before being defeated, which i think it fair for someone that is a warrior build but it your call mostly

I feel like an ass for bringing this back to dev but one of the things that nipped me in bfs9 was the lack of pov shots where we could see x2 in the minds of the dudes. human disguises in impious has me giddy for the coveted big UNnaturals.

Hate to be the bearer of bad news but uhhh there's not really going to be any human disguises in Impious

That being said, I have been thinking of making some human disguise designs for X2! Maybe that and making some human versions of the imps would be a good warm up practice, I might sketch those out and drop them over on dA.

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I feel like a 5g tower and you the innocent puppy

Bro's an absolute menace lmao

stay out of spoiler territory but the gifts were brimming with personality and I wanted to hear more about the great sins. It would be so funny if wrath wasn’t hateful just really grossed out by demons in general and squishes them like spiders going ewewewewew.