Update I have made a roller to keep track of items.
I am on floor 11 with my absolutely sick stunlock/disadvantage/multiattack combo and it would take divine intervention to stop me.
2 Shield: Heater shield of Intractable(-5) Vitality(-5) 9. Flee: Can avoid combat with one enemy per floor, but no loot. 2. Frighten: +1 to enemy attack roll target. 4. Advantage: Roll +1 die per attack. Hit if any die meets the target.
3 Armour: Breastplate of Impregnable(-5) Fortitude(-5) 19. Trade: Halve enemy damage but -1 loot drop per enemy. 14. Doubles: Enemy rolls +1 die per attack. Any double cancels all damage.
1 Sword: Falchion of Dominating(+3) Temperament(-6) 8. Stun: [6] on attack roll makes enemy skip their next attack.
4 Boots: Greaves of Unassailable(-6) Temperament(-6) 2. Haste: +1 attack roll on your turn. 1. Toughness: -1 damage per hit.
5 Amulet: Rhenium amulet of Violent(+1) Fearlessness(-6) 3. Disadvantage: Enemy rolls +1 die per attack. Use the lower number. 14. Crazed: *2 attack rolls per turn, but +1 to attack roll target.
6 Ring: Sapphire ring of Howling(+1) Punishment(+6) 7. Shock: [6] on attack roll adds +8 damage at the end of your turn. 11. Follow-up: [6] on attack roll can be re-rolled, extra hits counted. 4. Block: No damage from attack rolls of the minimum target number.