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"+5" on an item name means 5 more damage per attack, not per hit. e.g. if you only attack once but the attack does 3 hits, you'd get +5 damage total, not +15, because the bonus is per attack. (There are some effects that let you attack more than once in a turn, like haste, at which point you'd get the bonus more than once).

"-5" on an item name means you take 5 less damage from each monster attack. So you're right: if you got a -5 item on floor 1, the earliest a monster could damage you is a strong monster on floor 3 (3x3 damage).

"Attack" and "Hit" are hopefully used consistently in the rules, but combat is broken down like this:

Turn → Attack → Hit

Depending on the effects you have, you can attack more than once on your turn, and each attack can hit more than once.

Thanks for pointing out the invulnerability combination, as well. I've updated the PDF so that the "Doubles" effect now only works on non-6 doubles. I also changed the "Block" effect, which stops all damage from the minimum attack target number. But you can increase this to 6 for strong enemies, with other effects, which is another way to block all strong enemy damage.

Ooh! Happy to debug your game! I’m still a bit fuzzy on how attacks and hits differ. Could you give me a brief example?

Yeah, here's an attempt to explain it:

By default, on the player's turn, you get 1 attack. An attack is an attempt to hit.

If it's successful (you roll the target number), that 1 attack does 1 hit.

The "Haste" effect gives you one more attack per turn.

Now you have 2 attacks. You roll for each attack separately, so each has a chance to be successful or not. If either of the attacks is successful, it does 1 hit.

The "Flurry" effect gives you +1 hit on a successful attack.

If you had both Haste and Flurry, you'd have 2 attacks. If one of the attacks was successful you'd hit 2 times. If both were successful you'd hit 4 times.

Does that make sense?

Mhm, so far so good, and each hit does “The Damage”? So… two attacks of two hits each, only one attack hits, do I deal damage twice? Also, if a 6 was involved, do I apply two stuns/bleeds etc? I honestly love the status effects.

Each successful hit applies your current damage amount. By default that's 1, but e.g. the "Strength" offensive effect applies +1 damage per hit. So each hit would do 2 damage.

An attack which does 2 hits would do 4 damage if you had the "Strength" effect, in that case.

On stun/bleed: I think all of the effects are written accurately for their effects. So e.g. bleed adds damage per hit if you roll any [6] for a given attack (e.g. if I attack twice, and only get a [6] in one of those attack rolls, the bleed effect only applies for the hits from that attack, not any other attack roll I do).

But e.g. "Stun" makes the enemy skip their next attack, and that doesn't stack or anything. No matter how many successful stuns you get on your turn, they'll only skip their next attack, not the one after that etc.