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(7 edits)

Thank you for constantly working on it. I want to say your UI plugin is prob the only one that's approachable and reasonable for everyone to use, with ease. Managed to get most of my menus right, thanks to you. 

I want to showcase 2 scenarios (the only two left in my case) I struggle with. First one, is ITEM-use and MAGIC use (both out of battle, in their respective menus). Before the update, it wasnt too bad. In fact it was the only flaw I was accepting (a foot backward) my game would be stucked with, as bad as it was. Let me show you (before update 1.2.1). As you can see, its not ideal...

Now this is the results of updating to 1.2.1. Ouch. xD 


Okay, my second point. I use (as you can see above and below) a plugin for hand cursor. Your plugin necessitate careful balancing of size and margin, for it, as otherwise you risk clipping in SOME menus (even in-battle). I got it okay, I think. But see, if you go in a shop to try and buy you get the hand covering the numbers. xD Now you could argue its my fault for keeping the hand this big, but I made it this way so it would look best in the main menus... Let me show you what I mean below. A solution I'll try is finding a SHOP plugin which circumvents this with extra margin rules. Ill test a few. 

Thats about it. Stats/skills are all nonsense for now, as its a thing Ill work on at the very end. Edit: One last thing. I got a plugin from ATT_Turan on the forum which allows me to see max values (like one of your update provided (TY for that)). Only, on that one's end, it doesnt squish numbers on item/status menus. Would you like me to share it with you? 

(+1)

Thank you for your feedback!

  1. Yes, those selection menus are some pain point for me as a programmer. I will check why the level text floats around like this.
  2. My plugin also has a hand-cursor option, it's in Windows General. There you can adjust x and y offset.
(2 edits)

Anytime. As for the hand, I've NO CHOICE but to leave it as such. Reason is that Ive accounted for the margins. If I dont keep it that way, itll start clipping everywhere. TwT  Let me show you examples:  

(+1)

Understood. Looks like the cursor is bound to the windows and so is its own z-index. I will try to improve that

[Post Update] Removing the hand for the number selection in shop was simple and effective. Its not needed there, so it was an excellent fix. You also solved the hand clipping issue!! ^^ "Show Text only" is good, as you canceled the (engine's default) "gauge" misalignment successfully under HP/MP... 

...Only thing left would be how ITEMS/MAGIC (out of battle) menus, when selecting party target, crunches and losses data off the frame. Like seen here. But Ive seen your survey you made a while ago, so I know youre aware too. :)