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This game have a very good sense of aesthetic feel for its overall design. The chess like black and white look really suit the whole vibe the game was going for.

The gameplay would have benefitted with having a more accessible option for newcomers who aren't good at tactics games. And some enemy placements can be a bit of a challenge. However, overall this game has a lot more potential if it had a bit more meat into its content (story and the lore of the king's reign). There is a chat talk but that doesn't seem to yield substantial change other than an alternate ending. We don't even know why the "object" needed for that ending caused the "ending" in the first place, to put it as non-spoilery as possible.

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Hello and thank you so much for the feedback!! I'm actually making some final updates/testing today and tomorrow and was curious about the accessibility option you mentioned? I definitely hear the feedback that the game can be harder for those unused to tactics gameplay, but am a bit torn on how to make things easier. Would a general explanation of how rounds work help? 

Thank you so much for your feedback!! I'll be adding a bit more optional story blurbs! (and I do thank you for talking around the spoilers. I'll work to make it clearer why it ends that way).

Editing to say I took your feedback to heart and added an infographic/some additional dialogue!