Hello!
I have a game running at a 400 x 300 resolution, scaled to a 1300 x 975 window. When dropping crt_preset_VGA into the project, the game is zoomed into the top left corner of the view, and this is of course because my game's resolution and the shader's set resolution do not match, im still learning GML and im not extremely sufficient, so im running into roadblocks trying to get an 'oCRTControl' object to control things like the shaders resolution, which ive gathered is the way to go since fiddling with the preset objects code directly is locked D:
lmk if theres a better way to go about this please!
Viewing post in Advanced CRT Shader for GameMaker comments
hello,
You can edit the preset’s variable definitions directly! By default, they’re simply set to inherit from the base preset. You can either edit the parameters of the base preset object, or untick the lock icon next to each variable definition in the VGA preset object to allow them to be overwritten. GameMaker doesn’t have very easy to find documentation on this, so I understand being confused!
I've got a similar if different issue. Trying to push it to 1920x1080 and using the variables to set the aspect ratio to 16/9 and setting game width and game height to 1920x1080. I also set the room, camera, and viewport sizes to 1920x1080 (tiling the test images). The result is a black screen, is there something I'm doing wrong? Albeit, I'm very new to Gamemaker so I'm sure configuring something like this might be a bit out of my depth. Regardless, anything I'm doing wrong that could be causing this?