Ah ok. So when you've tried it up until now, did you move all of your Draw GUI code into the Post Draw event, and used crt_draw_begin() and crt_draw_end() BEFORE the crt draw method is called?
If you haven't already, you might try using the GUI demo included the package, and seeing if you can get your game's GUI to work properly there in the example project. That would help figure out where the issue is.



