Makes sense! Regardless, I'm really enjoying my time with this.
KMJII
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Been playing Freeport with my mug of tea the last week and really enjoying it as a morning ritual! Something I ran into today was the 2nd dungeon generated has a hall blocked by an impassable end table. I'm not sure if this is funky generation that hard locks this dungeon today or if there's a mechanic that would allow me to get past this. I've found myself wishing there was a manual or even text document packaged with the game that players could refer to for a list of controls and some explanation of systems if we missed them the first time they're explained or have just flat forgotten them.
I really am liking this game though! Very fun little daily game!
I've got a similar if different issue. Trying to push it to 1920x1080 and using the variables to set the aspect ratio to 16/9 and setting game width and game height to 1920x1080. I also set the room, camera, and viewport sizes to 1920x1080 (tiling the test images). The result is a black screen, is there something I'm doing wrong? Albeit, I'm very new to Gamemaker so I'm sure configuring something like this might be a bit out of my depth. Regardless, anything I'm doing wrong that could be causing this?
Second this, I've been looking at the SuperCRT tool that was made by J. Kyle Pittman and I think it has the desired implementation with a glow but no fuzziness https://piratehearts.itch.io/supercrt. Would love to land closer to that look with this already really great shader.