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Zoopgar
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A member registered Apr 16, 2025 · View creator page →
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Advanced CRT Shader for GameMaker comments · Replied to SittingDuck in Advanced CRT Shader for GameMaker comments
Hello!
I have a game running at a 400 x 300 resolution, scaled to a 1300 x 975 window. When dropping crt_preset_VGA into the project, the game is zoomed into the top left corner of the view, and this is of course because my game's resolution and the shader's set resolution do not match, im still learning GML and im not extremely sufficient, so im running into roadblocks trying to get an 'oCRTControl' object to control things like the shaders resolution, which ive gathered is the way to go since fiddling with the preset objects code directly is locked D:
lmk if theres a better way to go about this please!

