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(+2)

Seems not very hard once you realise that you can repeatedly construct and deconstruct O2 tanks to move long distances without increasing resource usage. Maybe worth changing so that O2 tanks have to connect back to base?

The only trouble with that is it would make the hard difficulty impossible (I think). I think something in this vein is probably the right way to go to make the game more fun on replay, but I think it would need more substantial changes

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We're doing both for the post-jam version! One of the things we didn't have time to implement for the jam was an additional pick-up resource layer, where you can boost your economy shortly with found loot, which should help with the rising difficulty level (and promote expansion in other directions). We'll keep the page updated :) 

Agreed that the game is quite repetitive. Hope to see the post-jam version.