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mgrant2222

5
Posts
A member registered Nov 19, 2024

Recent community posts

The only trouble with that is it would make the hard difficulty impossible (I think). I think something in this vein is probably the right way to go to make the game more fun on replay, but I think it would need more substantial changes

well the game crashed at the ending, but it was fun along the way

Certainly the silliest sex game I've ever played, and pretty fun as well.

Hmm, until you asked the question I thought the answer was that there was no way to resolve the strangeness of 'winning' by losing, and that this was just an inherent philosophical conflict within the game that had no real resolution. But then I started thinking about that philosophical conflict, and how the closest you could really come to winning the game is by doing nothing and letting your city burn as soon as possible, because that would minimize the suffering of your worshipers.

But I think there is actually a way to do it, which is to make it clear that you're an evil god, and that your goal is to produce as much suffering as possible by creating a thriving civilization.

Of course, this has one risk, which is that it might make some people feel uncomfortable, but it would align the objective with a sense of victory.

Fun game... I would suggest giving the player some indication of what a good score is at the end. 

It is strange playing a game you aren't meant to win or even cause the ending of, but I had a lot of fun.