The only trouble with that is it would make the hard difficulty impossible (I think). I think something in this vein is probably the right way to go to make the game more fun on replay, but I think it would need more substantial changes
mgrant2222
Recent community posts
Hmm, until you asked the question I thought the answer was that there was no way to resolve the strangeness of 'winning' by losing, and that this was just an inherent philosophical conflict within the game that had no real resolution. But then I started thinking about that philosophical conflict, and how the closest you could really come to winning the game is by doing nothing and letting your city burn as soon as possible, because that would minimize the suffering of your worshipers.
But I think there is actually a way to do it, which is to make it clear that you're an evil god, and that your goal is to produce as much suffering as possible by creating a thriving civilization.
Of course, this has one risk, which is that it might make some people feel uncomfortable, but it would align the objective with a sense of victory.