Cool project!
I really like the core idea of it, managing your resources as you descend through a survival horror dungeon crawl is a great concept!
I wanted to give some general feedback as well (This is based on the BugFixes_1 version):
- I liked the art and general direction overall!
- The general lack of audio (atmospheric, enemy, item interaction, punching) was pretty noticeable, glad it was there for important moments like shooting, running of out fuel, and triggering the elevator!
- Punching didn't give great visual feedback and wasn't very effective (I wasn't able to kill a enemy with it)
- In the well lit room (floor 3 a couple of times for me) I wasn't able to climb up on to the ledge that had the shotgun shells on it.
- On my 2 runs, floor 8 didn't exist and was just a void, I'm not sure if that was intentional (could be definitely land as a good joke if it is though, though running out of fuel on a floor like that would be unfortunate), falling to my death in this area didn't allow me to open the main menu or respawn, I don't think the game crashed but effectively soft locked. I had to manually close the game.
- It's neat that gas gives you a few floors, I did have a surplus as a result. If there was more things to use gas on and you could partially fill the elevator that could maybe result in some interesting resource management choices
I totally understand that only so much polish can be done in a couple of days and this is really cool for 1 person in that time, again, it's a great core idea!