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Cool project!

I really like the core idea of it, managing your resources as you descend through a survival horror dungeon crawl is a great concept!

I wanted to give some general feedback as well (This is based on the BugFixes_1 version):

- I liked the art and general direction overall!

- The general lack of audio (atmospheric, enemy, item interaction, punching) was pretty noticeable, glad it was there for important moments like shooting, running of out fuel, and triggering the elevator!

- Punching didn't give great visual feedback and wasn't very effective (I wasn't able to kill a enemy with it)

- In the well lit room (floor 3 a couple of times for me) I wasn't able to climb up on to the ledge that had the shotgun shells on it.

- On my 2 runs, floor 8 didn't exist and was just a void, I'm not sure if that was intentional (could be definitely land as a good joke if it is though, though running out of fuel on a floor like that would be unfortunate), falling to my death in this area didn't allow me to open the main menu or respawn, I don't think the game crashed but effectively soft locked. I had to manually close the game.

- It's neat that gas gives you a few floors, I did have a surplus as a result. If there was more things to use gas on and you could partially fill the elevator that could maybe result in some interesting resource management choices

I totally understand that only so much polish can be done in a couple of days and this is really cool for 1 person in that time, again, it's a great core idea!

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Thank you for feedback, Ill take into account your feedback for sure, hopefully new patch will be available today with audio, art and some more bug fixes.

Cool! I'll try to check out the new update today

New update is out!!!

Played through the new update and have some more feedback:


-Capable of spamming punch in a way that desyncs the animation from the decrease in stamina, not sure if an additional punch that can do damage is occurring or not

-Shotgun lacks pick up noise

-Unique sounds for using items could be nice (Gas into elevator, shells into shotgun)

-Nerfing the amount of gas per can to 2 was a good call

-Nice new sprites!

-Nice new audio all around! Great to hear feedback/warning cries from enemies as well from the Player's movement

-Unable to grab items out of storage when elevator is moving

-Wasn't able to get up that one ledge to the shotgun shells in the previously well lit level, may also be good to allow the enemy to more easily drop from the ledge while chasing player

-Portal ambiance noise is good! I can hear a pop when the noise restarts/loops

Really great improvements overall!

Noted, thx for feedback