Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mr_Taters

11
Posts
1
Followers
47
Following
A member registered Mar 07, 2017 · View creator page →

Creator of

Recent community posts

Quick fun game! Nice challenge with the platforming levels!

Cool stuff, the renders look great!

Great stuff! I really liked how many unique bits of interaction dialogue there was with the items and environment! The payoff at the end was really fun and felt very in line with show!

Yeah I totally get ya, I have no idea how lighting works in Godot so unfortunately I couldn't give some more constructive feedback there haha

The game had a lot of good polish overall!

(1 edit)

Fun quick game overall, I have some general feedback:

-Good atmosphere, very cool seeing the kaiju in the distance!

-Moving and shooting feels good

-Retaining a bullet in the chamber and ui changing colors to indicate the ammo is full are nice touches!

-Cool scripted moments!

-Lighting felt a little unnatural/uneven in places

-Performance was good

-Fun ending!

Played through the new update and have some more feedback:


-Capable of spamming punch in a way that desyncs the animation from the decrease in stamina, not sure if an additional punch that can do damage is occurring or not

-Shotgun lacks pick up noise

-Unique sounds for using items could be nice (Gas into elevator, shells into shotgun)

-Nerfing the amount of gas per can to 2 was a good call

-Nice new sprites!

-Nice new audio all around! Great to hear feedback/warning cries from enemies as well from the Player's movement

-Unable to grab items out of storage when elevator is moving

-Wasn't able to get up that one ledge to the shotgun shells in the previously well lit level, may also be good to allow the enemy to more easily drop from the ledge while chasing player

-Portal ambiance noise is good! I can hear a pop when the noise restarts/loops

Really great improvements overall!

Cool! I'll try to check out the new update today

Cool project!

I really like the core idea of it, managing your resources as you descend through a survival horror dungeon crawl is a great concept!

I wanted to give some general feedback as well (This is based on the BugFixes_1 version):

- I liked the art and general direction overall!

- The general lack of audio (atmospheric, enemy, item interaction, punching) was pretty noticeable, glad it was there for important moments like shooting, running of out fuel, and triggering the elevator!

- Punching didn't give great visual feedback and wasn't very effective (I wasn't able to kill a enemy with it)

- In the well lit room (floor 3 a couple of times for me) I wasn't able to climb up on to the ledge that had the shotgun shells on it.

- On my 2 runs, floor 8 didn't exist and was just a void, I'm not sure if that was intentional (could be definitely land as a good joke if it is though, though running out of fuel on a floor like that would be unfortunate), falling to my death in this area didn't allow me to open the main menu or respawn, I don't think the game crashed but effectively soft locked. I had to manually close the game.

- It's neat that gas gives you a few floors, I did have a surplus as a result. If there was more things to use gas on and you could partially fill the elevator that could maybe result in some interesting resource management choices

I totally understand that only so much polish can be done in a couple of days and this is really cool for 1 person in that time, again, it's a great core idea!

Glad that this is available! I really enjoyed the demo back in the day and I love Haluz 1 and 2, it would be great to see those on itch at some point as well!

(2 edits)

Thanks for checking it out! I hope you have fun with it!