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going fast was so fun lol, i so badly wish i could do it infinitely, but i get the fast-slow management is for balance. there were a few obstacles that i feel like you couldn't get around the first time without prior knowledge, even as i was trying to keep my fast + slow equal in preparation for new obstacles.

(+1)

The idea was that you’d play a level multiple times to improve your best time and find the optimal balance between fast and slow movement.
That’s why, for example, "fast" charges up more quickly when you brake – and vice versa.
If you don’t do either, they slowly return to balance over time.

It was also meant so that you can share the code at the end of a level with friends and compete for the best landing time.

Thanks again for playing! 😊