i got sucked into the gameplay loop hard here LOL. this was a lot of fun, and i liked trying to organize everything perfectly. i also liked that even when you trade stuff in, you get a little coin that you STILL have to put somewhere. this would've been a hit in the 90s and 2000s little computer minigame market.
yikole
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a really cool concept, and i liked the music a lot! i'm not sure if it was a glitch or not, but most of the guys who would spawn would fly around and get stuck on the outside of the level, and i couldn't shoot them nor get shot by them. getting better at the physics and how to move around was a fun challenge, though.
oh dang, nice high score!! i think you might have the highest of everyone?? my friend got 1500ish and i thought that wasn't gonna get beaten for sure lol. we unfortunately didn't have time to implement a leaderboard. and yeah, a HUGE thing we learned from this jam was to include some sort of tutorial in-game; we can't rely on the description being read like we thought, and it's also just a funner way to learn how to play than reading a description.
thanks for the accessibility tip too! now we know to think more about that kind of stuff in the future.
i liked how you took the theme are made a bunch of minigames to apply it to lol. the main thing i think this needs gameplay-wise is a short break in between the games, so we know what's coming up next. every time i died was to the flappy bird one because it just dropped like a rock before i knew what was going on LOL.
really charming, and you drew sooo many assets for this game, it's impressive! my only little nitpick would be that the music seemed very quiet for me, but also, when i interacted with certain things it seemed to be much louder? like, when i'm on the screen with the chest, it was much louder. i'm not sure if it got louder because it's supposed to be an epic scene/moment; if so, i didn't pick up on it.
nice idle game, and really good for a first time game dev! the art is cute and you drew some really awesome looking buildings; they look soooo detailed and varied. the rain ambience was so calming, but unfortunately it stopped playing at some point for me like 5-10 minutes in? i could idle and nap well with this lol.
going fast was so fun lol, i so badly wish i could do it infinitely, but i get the fast-slow management is for balance. there were a few obstacles that i feel like you couldn't get around the first time without prior knowledge, even as i was trying to keep my fast + slow equal in preparation for new obstacles.
holy crap this is awesome. the only little complaint i have is that the tutorial opened up and i felt overwhelmed, but i mean, i just took a step back and read things for a few minutes until i got it. all the combinations of musicians sound so good, and i was pleasantly surprised when i picked up the dude who actually sings! there's a good amount of stuff to keep track of too: the beat, the road, and picking up the musicians.
there is so much here for 1 week, it's crazy lol. i appreciate having multiple options for control schemes, but unfortunately neither one worked well for me to use; that was really the only thing that i had any issues with. i found myself pressing the wrong buttons all the way until i finished the game lol. also, i liked the difficulty!
the game concept is really cool! i don't know if i'm missing something, but most of the time i wouldn't draw cards strong enough to stop the oncoming ones and survive. i like the difficulty of managing all the lanes, but not what seems to be the rough luck of the card draws. i'm hoping i didn't miss anything
nicely done solo project; at first i was trying to jump to the beat, but the white bar seems to pulse on a different beat than the music? that threw me off a few times while playing, im not sure if it was a web version thing that made it out of sync. the high jumps were always satisfying to hit when they happened, though.