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(+1)

The idea was that you’d play a level multiple times to improve your best time and find the optimal balance between fast and slow movement.
That’s why, for example, "fast" charges up more quickly when you brake – and vice versa.
If you don’t do either, they slowly return to balance over time.

It was also meant so that you can share the code at the end of a level with friends and compete for the best landing time.

Thanks again for playing! 😊