Ok, well that sounds great! I'll sit tight and watch this space! Since I'm new here, may I just ask what's the best way to keep track of all your work, including the projects you just mentioned as I'm really interested in your work on those other games too 😊. Thanks again even just for the windows port of squadron river raid, can't wait to play it with my nephews at the weekend!
Ask away. The more chatter here, the better. I use itch.io as the home base for most of my projects. Thus, if you follow me here, itch will notify you of all my devlog posts and new titles. And I usually write a post for most updates.
It's been pretty quiet here lately because much of my spare time last year was spent running a small slot-car/board-game/food club. I'm still running that club but I hope to work much more game dev back in as well. I'm currently trying to wrap up some expansions/mods to the board games Formula De (1997) and Speed Circuit (1971) (among others). Then, hopefully, back to GRITS Racing and get it to a dialed-back version 1. Then make some good progress on Sendit Soccer. Then who knows what. Considering using the GRITS engine to do a reboot of Atari's old Fire Truck (Smokey Joe) 2-player arcade game.
I hope to get to some sort of new type of story-driven games eventually--not unlike RPGs or action RPGs but more story and less rote leveling up. While my primary interest is generally multiplayer gaming, I also long to write more dialog (so, yeah, multiplayer RPGs, if I can). I also have a 4-player 2600 game in my head, not unlike River Raid but targeted at a younger audience, waiting to escape someday. In fact, it is that game that got me first looking at the River Raid code.
So, yeah, a lot on the todo list. Maybe I'll get to half of it eventually.