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love the game, though it feels overly punishing at times, especially the grubs and stray bullets, a brief damage buffer would be nice, it would allow for strafing strategies that dont get countered by just spray n pray, but for the grubs they definitely need an attack delay, its easy to get surrounded and cornered in ways its nearly impossible to avoid damage, overall great game though, cant way for more 

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Thanks for playing! I plan on overhauling both the grub level and their behavior a lot, I know it can get a bit overwhelming right now. In general I'm not too happy with the second mission, I should've probably changed it to be the last one.

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Fair, still an extremely enjoyable game, especially the Vulcan gun, another comment/suggestion ive got is collisions with structures, The player hitbox loves to catch on obstacles, I find it rather annoying to get caught against something while dodging because the edge of my crawler barely clipped a building, if its due to the hit box and not something else I think a rounded one may fix this (take this with a grain of salt, im no game designer)

Also, Val's character design is great, I found it while looking for concept art of the Crawler to build a model of it, if its not too much to ask, do you have any other angles of the Crawler that arent shown in the game or the magazine's(?, the only image has a crease down the middle so I assume its from a magazine)front view, there seems to be multiple version of the Crawler too

Anyways, have a great day!im looking forwards to more of this incredible game!

another comment/suggestion ive got is collisions with structures, The player hitbox loves to catch on obstacles, I find it rather annoying to get caught against something while dodging because the edge of my crawler barely clipped a building

Technically the hitbox is actually round - it's a circle around 15 pixels in size, but I've actually recently modified it so you can now destroy really small buildings - if they're 20 or so pixels in width, your crawler will just plow through and crush them like it does with a few select small ones currently.

Also, Val's character design is great, I found it while looking for concept art of the Crawler to build a model of it, if its not too much to ask, do you have any other angles of the Crawler that arent shown in the game or the magazine's(?, the only image has a crease down the middle so I assume its from a magazine)front view, there seems to be multiple version of the Crawler too

I'm glad you like the design! I'm afraid at the moment I don't have any other views/illustrations of it. There's going to be lots of different shots of it and other drawings in the game via cutscenes and an intel section I've been quietly working on. Technically the one that you see on the main menu and the current itch banner is an earlier version of the design that I hadn't finished fleshing out (the legs for example cannot rotate), but other than that there's only one variant of it so far, seen in the magazine and the hangar.

Anyways, have a great day!im looking forwards to more of this incredible game!

Thank you! It means a lot.

Oh? Odd that it catches on stuff then, destroying small buildings will be handy though

And yeah that's fair, not many design images, though i did find an old 3d model looking image of it from an old Itch.io post, but only a frontal view again, i noticed the banner one is an older design too, its tempting to make both of them as models now if only i had the parts, same for the enemy mechs if there were detailed pics of them, even the Heli that drops you off looks really neat! 

Thanks for sparing time for another reply! 

Do you make physical models? If you'd like, I'd be happy to make and send you some reference photos if you contact me on bsky or Twitter.

Yes! Make physical models, im a little limited on materials atm but i do my best, my gf made a version of the Crawler in a game already too, tho it did have some small changes there. 

Ill contact you on Twitter then, ive not gotten my bluesky going het byt i really aught to