It's been a while since I've checked in on this, I hope all is well and happy holidays! I plan on resuming the model i was making soon too!
JustYourDren
Recent community posts
Its understandable why development would be slow, i didnt intend to rush you, you're making great stuff and that takes time, though I am curious about some of the development processes, even small things could be neat
As for the discord yeah fair, it takes a lot to manage especially on top of making a whole game, would you be opposed to someone making an unofficial/fan discord for it though? I may not be the one to make it if so but if someone sees these messages and decides to.
Not my first foray into the comments to suggest this, so sorry if its a bother, but I think a discord may be good to consolidate updates, atm I have to check in a handful of places (X, steam, and here, unsure if there is a bluesky) to see updates on progress or full on updates to the game, it'd also let people discuss the game easier and more freely than on here, theres definitely a sizeable playerbase now too
Honestly just having a community where people can discuss ideas and build up hype would be great even if there isnt a ton of content yet, its clear a lot of people are excited already, but on the other hand yeah moderation takes time out of other things, when the game is larger/out there'd be less worry about that since theres less to do + you could probably get some moderators to help
For the artillery, maybe it's more like a howitzer and is direct fire, not allowing for arcs over buildings but still an explosive burst of damage at range, the explosion could even damage to player if used too closely. So far Landsword's only other weapon in the high damage per shot is the Railgun, a very endgame weapon. The rest of what we have are predominantly fire rate based, so more burst damage based weapons may be nice, like the aforementioned howitzer, High damage in a single shell, explosive aoe, direct fire without arcing over buildings, and a burst fire gun, likely firing 3 in each salvo, decent damage per shell but mostly for hit and run strats. I cant think of any other burst damage weapons but tbh idk if they'd be necessary, Maybe some form of charge up laser weapon but idk
I agree with the cursor bit, when im trying to focus on dodging and use my peripheral vision to aim all the enemy arrows get distracting really fast, i also like the idea of keybinds, which if i had to guess will almost certainly get added.
Also yesss a metal gear style enemy would be amazing, a large singular boss rather than many smaller hordes, that'd be super fun to fight against if balanced right!
Oh? Odd that it catches on stuff then, destroying small buildings will be handy though
And yeah that's fair, not many design images, though i did find an old 3d model looking image of it from an old Itch.io post, but only a frontal view again, i noticed the banner one is an older design too, its tempting to make both of them as models now if only i had the parts, same for the enemy mechs if there were detailed pics of them, even the Heli that drops you off looks really neat!
Thanks for sparing time for another reply!
Fair, still an extremely enjoyable game, especially the Vulcan gun, another comment/suggestion ive got is collisions with structures, The player hitbox loves to catch on obstacles, I find it rather annoying to get caught against something while dodging because the edge of my crawler barely clipped a building, if its due to the hit box and not something else I think a rounded one may fix this (take this with a grain of salt, im no game designer)
Also, Val's character design is great, I found it while looking for concept art of the Crawler to build a model of it, if its not too much to ask, do you have any other angles of the Crawler that arent shown in the game or the magazine's(?, the only image has a crease down the middle so I assume its from a magazine)front view, there seems to be multiple version of the Crawler too
Anyways, have a great day!im looking forwards to more of this incredible game!
love the game, though it feels overly punishing at times, especially the grubs and stray bullets, a brief damage buffer would be nice, it would allow for strafing strategies that dont get countered by just spray n pray, but for the grubs they definitely need an attack delay, its easy to get surrounded and cornered in ways its nearly impossible to avoid damage, overall great game though, cant way for more