Notes from gameplay:
Splash/main menu:
- Cute little egg! Reminds me of an easter egg
- Not really sure what I should do here. I clicked the egg and it just keeps rocking.
- Oh, it eventually popped open. Maybe have the rocking speed up to show the player that it's getting ready to hatch?
- Egg rocks for too long before gameplay starts
Gameplay:
- Music is VERY quiet
- camera rotation seems unable to continue sometimes after I go too far to right/left
- VERY dark. Leaves me very disoriented as a player. Might be nice to have the background dim, but not fully dark
- I hit a rock wall and now my flashlight is shining on the other side of it, so I can't see how to navigate around it. WASD is just changing where my flashlight lights up instead of moving me. Might be stuck? Restarting.
- Ok, on restart it looks like the little demon thing that walks towards me had blocked me in a corner and prevented me from moving
- I found the egg and clicked e to make it hatch. Doesn't seem like anything happened though.
- My score is 10 (from collecting gems, I think?)
- Ok, finally got out the starting ring of boulders
- Looks like there is a lot of game world here! It's just WAY too dark to appreciate.
- I'm seeing light advancing across the world (hour 19, minute 6). I'm guessing this is time sped up from the debug control (opening the egg)? This part is cool! I think you've captured the real-time aspect nicely
- It's a lot better now that I can see the world!
- whoops, I fell off the edge of the world
- The little red guy following me gets in the way of movement at times
- Restarting remembered what time it was I guess, though my score is reset and gems are all reset
- Camera rotation does have some issues, it keeps being stopped from rotating very far, such as if I turn a lot of corners (such as leaving the rock ring and following the road for several turns)
- Jumped into the river and fell through the world
- Found a cute pink cat but I'm guessing the "100" means I need 100 gems to talk to it
- Jump feels very floaty when it's straight up and a bit too abrupt when it's onto an object
- Darn, fell into the river again. Jump is tricky to get to work between objects
- Trees can clip into player view, which makes all we see only the blackness of the tree interior
- VERY COOL to watch the shadows advance!'
- Ok, it's not my fault for falling in the water this time. This time the entire platform vanished out from under me once I got the gem!
- The character sprite is cute. Kinda a fat pink bunny thing.
This is an impressive start for a new coder! You've chosen an ambitious concept and I wish you luck in working on it. To answer your question about the calendar concept, adding a skybox and having it change as the sun moves through the sky would help a lot with conveying the perception of time passing.
Nice work and keep it up!