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(+1)

Notes from gameplay:

Splash/main menu:

  • Cute little egg! Reminds me of an easter egg
  • Not really sure what I should do here. I clicked the egg and it just keeps rocking.
  • Oh, it eventually popped open. Maybe have the rocking speed up to show the player that it's getting ready to hatch?
  • Egg rocks for too long before gameplay starts

Gameplay:

  • Music is VERY quiet
  • camera rotation seems unable to continue sometimes after I go too far to right/left
  • VERY dark. Leaves me very disoriented as a player. Might be nice to have the background dim, but not fully dark
  • I hit a rock wall and now my flashlight is shining on the other side of it, so I can't see how to navigate around it. WASD is just changing where my flashlight lights up instead of moving me. Might be stuck? Restarting.
  • Ok, on restart it looks like the little demon thing that walks towards me had blocked me in a corner and prevented me from moving
  • I found the egg and clicked e to make it hatch. Doesn't seem like anything happened though.
  • My score is 10 (from collecting gems, I think?)
  • Ok, finally got out the starting ring of boulders
  • Looks like there is a lot of game world here! It's just WAY too dark to appreciate.
  • I'm seeing light advancing across the world (hour 19, minute 6). I'm guessing this is time sped up from the debug control (opening the egg)? This part is cool! I think you've captured the real-time aspect nicely
  • It's a lot better now that I can see the world!
  • whoops, I fell off the edge of the world
  • The little red guy following me gets in the way of movement at times
  • Restarting remembered what time it was I guess, though my score is reset and gems are all reset
  • Camera rotation does have some issues, it keeps being stopped from rotating very far, such as if I turn a lot of corners (such as leaving the rock ring and following the road for several turns)
  • Jumped into the river and fell through the world
  • Found a cute pink cat but I'm guessing the "100" means I need 100 gems to talk to it
  • Jump feels very floaty when it's straight up and a bit too abrupt when it's onto an object
  • Darn, fell into the river again. Jump is tricky to get to work between objects
  • Trees can clip into player view, which makes all we see only the blackness of the tree interior
  • VERY COOL to watch the shadows advance!'
  • Ok, it's not my fault for falling in the water this time. This time the entire platform vanished out from under me once I got the gem!
  • The character sprite is cute. Kinda a fat pink bunny thing.

This is an impressive start for a new coder! You've chosen an ambitious concept and I wish you luck in working on it. To answer your question about the calendar concept, adding a skybox and having it change as the sun moves through the sky would help a lot with conveying the perception of time passing.

Nice work and keep it up!

(+1)

Thanks, you did play a lot! 

The intro is meant to become something more, the player should be able to care for the egg for to gain extra gimmick at the beginning. 

The music will change sooner or later for something I created, yes it's currently quiet.

You are right about the darkness, it bother me a little too. I got two explanation: 
The night may become more of a suspense/omnious environment.
And The way I make this game "based on the real world along my learning".
 That means I cannot model a fence if I do not integrate a tree in the game.
It is a soft rule, otherwise I'll never go forward with this project. 
in the case of darkness I'm not happy with my particle effect for lamptorch, so I'm still working on it!

Getting stuck in a rock is a new bug for me, good find!

The little demon is Jawmon, he is friendly and will come hang out with you every 30 minutes for 30 minutes (he is a proof of concept of the event system).


the egg give "energy" it is a currently debug feature for gametime, in the world there is berry bushes and cattails that grow and regrow for the rabbit to eat. that give more energy. the berry bushes take around 120 second to grow then grow 3 berries every 25 to 45 seconds. 

The real-time light is kinda bugged but it work overall glad that you seen it a little in action!

The map hole is because I did not coded a respawn, I should get on that.

It not my best camera work, sorry for that I'm not sure the way I want to go with this, so I stalled.

Yeah the pink cat unlock the double jump for you, It should help to get all the gems,  it should also open new area of the game in the long run.

Thanks again for the time progression and appreciating the shadow advancing. it's still  work in progress, beside the sun that I cannot rotate correctly, all the calendar system should work (is working on all my test)

the white platform fall after you stand on it for 2 sec. this is for helping me making level design in the future. 

A pink rabbit you say? have you played on a Tuesday?  The color of the rabbit change depending on the day of the week you start the game. My save system is broken and I'll change it soon to better save everything. 

Thanks for you review! I'll check your soon enough! :)

I did play on a Tuesday!

I couldn't find 100 gems without jumping over the river part, and because I fell through the water I could never talk to the rabbit. I must have missed a gem somewhere?