Godot's newer multiplayer synchronizers and spawners has been the first time I felt like multiplayer in general was something I might be able to understand/learn etc. So far been going fairly smooth! I def repeat and run into the same silly mistakes now and then, so I need to make myself a cheat-sheet of "if it's not working, did you check ___" (forgetting to actually call a rpc function via .rpc(), forgetting to include "call_local" for the host player etc) ^_^