Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Godot's newer multiplayer synchronizers and spawners has been the first time I felt like multiplayer in general was something I might be able to understand/learn etc.  So far been going fairly smooth!  I def repeat and run into the same silly mistakes now and then, so I need to make myself a cheat-sheet of "if it's not working, did you check ___"   (forgetting to actually call a rpc function via .rpc(), forgetting to include "call_local" for the host player etc)  ^_^