Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This project overall is excellent and IMO deserves wider recognition. I almost want to create a new game just to use it :)

To answers your questions:
1) A few words of description (maybe onmouseover titles?) in UI would help. For example, I was initially confused by the fact that buttons on animation preview pages do not change their images when I pick different hero (i.e. I thought that buttons themselves were preview while in fact you must press them to change preview animation).

2) Export options are just fine. Since target audience is programmers, it is relatively easy to convert between spritesheet and list-of-sprites, so IMO you could even get away with fewer options. If you still want to add more, one idea is to export each animation as a single animated png (or gif).

3) As I said, UI is a little bit confusing at first, but honestly it is quite a minor hurdle compared to the value of the project.

4) The only real improvement I see for this project is GIVE ME MORE :) In particular, I think melee attacks are obvious missing element

5) They are nice as "inspiration generators", basically a more consistent version of generative AI. As a dev, I would also be interested in exporting palettes as e.g. JSON to facilitate programmatic recoloring. Also, some 'effect applied' palettes like e.g. burning, frozen, etc. might be nice

Thanks @AlSoKnown! It was a labor of love over 6 months, so the response is motivating! I'll reply to your feedback below if you like.

1) RE: All parts of the UI have hover text EXCEPT for the buttons in the Styles Tab and Hero Types tab. Mainly because there's so many buttons. Seeing hover-text pop-up every time I wanted to pick animation interfered too much over time. The "idle" animation for example having a "click to use the idle animation" tooltip-----now imagine that text for 70 other animations. It grows redundant when the button itself says "idle".

2) RE: Glad you noticed the extra export options. It's for niche scenarios when you don't want to save all 100 animations. I think I covered enough edge cases for now :)

3) RE: On UI-----you should have seen Version 1.0 UI before there were any tabs lol. This 2.0 was a much-needed UX overhaul!

4) RE: MORE WILL COME!! In fact, Version 1.0 had only 5 Animations while this 2.0 has Over 100!! Others asked for more and so it is done. Melee Attacks and others I planned on placing in a separate Sprite Mixer. It'd be far overwhelming to have 100 attack animations added :)

5) RE: I'll accept "Inspiration Generator" for 500 Rupies! Lowers the barrier of entry for those without art skills, especially for new devs or game jammers. Check out Mythril2D RPG Top-Down Game Maker for Unity---all these sprites are compatible with it, if you want to create a new game just to use it :)