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(+1)

I’ve got to say—the aesthetics and music work beautifully, especially in contrast with what the player is actually asked to do. It’s a clever and effective use of the jam’s limitations.

I really enjoyed how each file initially felt personal, with unique names that made me want to review them carefully. But as the timer kept ticking in the background, I found myself rushing through the stack, which built a real sense of urgency and pressure.

The end-of-day summary was a great touch—seeing how well (or how badly) I performed made the whole experience feel complete, and a bit hilariously stressful.

Honestly, I’d love to see you expand on this after the jam. It has the makings of a quirky, casual HR-simulator-meets-corporate-dystopia kind of game—and I mean that in the best way!

(+1)

Thanks for giving a detailed insight! :D

I think this prototype can be expanded into a full game some time in the future, with more story of course xd