Thanks for trying out my little game :D
I’ll make sure I won’t miss the next one!
I managed to finish the first level, but failed on the second because I didn’t notice the acid block
It would be nice to have an option to restart the current level instead of restarting the whole game
The story and mechanics could also be introduced more gradually in-game, or maybe with a zoomed-in view – similar to how Dangerous Dave (DOS, 1988) handles its early levels
This gameplay mechanic is new to me, so it took me a few retries to get used to :D
Cute little game :D
I managed to get a score of 5 with Cat, I couldn’t quite figure out how to obtain gold at first, but after I played the slider game until the happiness bar was somewhat full, I started getting some.. I guess it happens by chance?
I wish there’s a save feature so that I can continue where I left off
Also, Z key seems to work as a keyboard shortcut to feed it :)
I managed to stop at least 80 bombs from the flying saucer, but once they started falling too fast, they just passed through the thin wall like neutrinos ahahah
I also realised that I could cheese the game by holding the left click, but then the saucer got mad & started spamming bombs faster than the speed of sound
Might be worth adding a bit of collision tolerance when things speed up :)
Thanks a lot, glad you enjoyed it :D
Sure, I’d love to see your version!
I’m planning to release the source code after the rating period ends, so that should make things easier
Just a heads up though, the project is around 5k lines and includes some extra systems that might be more than what you need, so you can simplify some of them depending on your approach
But the core loop is pretty straightforward; most of the complexity comes from the feedback systems
I wish the recipes are introduced gradually instead of being able to serve them all, but maybe it’s just me ahaha
Almost lost all my reputation on the first try, but managed to save the night by rushing to buy all the decoration
The game looks pretty, I like how the zombies & monsters all have variants including the expressions :D
Too hard
All the 3 bosses have OP attacks & hit zones it’s really hard to evade & then land a hit due to how slow our main heroine is. Maybe telegraphing attacks & nerfing the bosses would work in the future update?
Sprinting feels like a normal walk, dashing makes it very easy for the 2nd boss to shoot especially with the sniper (it has a huge hit zone for some reason)
I like the concept of boss battles