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Hevanafa

138
Posts
43
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A member registered Oct 02, 2019 · View creator page →

Creator of

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It’s a charming game about sorting to please the temperamental lord ahahah

The only issue I had was the pickup mechanic, which felt kinda awkward. Maybe a proximity-based approach would make picking things up easier, but nonetheless it’s a fun experience overall

Added this to my favourites :D

Nice little memorisation game, I played it until the end :D

I like how the difficulty gradually increases as you play

I guess the symbols are the important bit here, kinda like how much of a percentage a drink should be mixed

The only issue is that some of the SFXs could be toned down

Thanks for playing! I’ll keep the feedback on the mining controls in mind

and I’m glad you like Zarek as much as I do ahahah

Thanks for playing my little game :D

This game is simply too good to miss :D

Enjoyed the experience until the end :D

Although sometimes I can phase through a plank in a passage and get stuck if I rush to go through

Great job so far :D

This has a potential to be turned into a complete story, added with the various soundtracks in different areas, it fits in the gameboy vibes just right

Added this to my favourites :D

Crazy stuff, there’s a lot of levels too

It’s a pretty challenging game, especially the shield ghosts. The lighting effects are something that I rarely see in games, and that adds up to the overall vibes

I managed to get 12800 at the end

Added to my favourites :D

There are a lot of levels to try, it was fun for the most part :D

I got stuck at the level where I had to blast a path with 2 skeletons in it, I ran out of coins, and I couldn’t even interact with the chest

There’s no way to pick up coins once I place them, and when I pressed START and chose Restart, the game bugged, so yea, that’s it

Thanks for playing my game :D

Sure, I’ll check out your game too!

Thanks for playing my game :D

You’re right about the digging mostly being left to right, then going down and then it repeats ahahah

I wish I could learn how to compose music someday, but thanks for your input :D

Thanks for playing my little game :D

and I’m glad you’re interested in checking out the engine too!

Thanks for playing my little game :D

Thanks for playing my little game :D

Good catch about SFX balancing, I’ll keep that in mind for my future games

Thanks for playing :D

Nice soundtrack, I’m a rhythm game player myself :)

What’s weird is that the A & B buttons are reversed from what I’m used to, but I’m glad there’s the control customisation

About the telegraph bar, I think it’s too short to properly read, but I don’t mind the direction

Saved this to my favourites :D

Added this to my favourites :D

Nice game even though the gameplay was pretty short

I crashed a few times into the boulders when I was learning the controls ahahah

It’s a nice puzzle game, not too hard, at least for me

The only problem is that the soundtrack is too loud

I went through the dungeons and finally beat the final boss & got the fireball upgrade

After finishing the candle puzzle, is that supposed to be the ending?

I got welcomed with “Go forth champion” just like the first time I entered the game, but with a white palette rather than the previously yellow

It took me a while to solve the second one, but at least there’s a nice soundtrack

The plot twist at the end definitely had its moment :D

On my first try, I somehow skipped straight to the guardian’s room without opening the door and defeated it, thus earning my win

I didn’t expect that to happen ahahah

On my second try, I actually went through the intended rooms: left, right, and I ended up getting killed by the slimes

It’s hard to make out what’s happening during the fight with those slimes

The game is difficult, but the game’s load time is fast

The difficulty mostly comes from how the CPU enemy doesn’t have time for a break and it has 100% accuracy. I think it would take an above-average player to be able to beat the game

The powerups are a nice addition, but when the enemy gets the rapid-fire and the missile thingy, it becomes basically unstoppable

Nonetheless, I had some quick fun playing the game. I did run into one issue though: it says “bot check failed” every time I try to submit the final score, even though the Cloudflare check says “operation successful”, something like that

Thanks for trying out my little game :D

Yeah, I made 2 jerrycans consistently spawn every 1000 pixels, I didn’t spend enough time balancing the fuel system. I definitely didn’t expect someone to keep going for at least 10 minutes ahahah

But at least you had fun with it! Thanks for the feedback

Thanks for trying out my little game :D

I decided to make it that way to make learning less frustrating even for myself

Hello micha

I’ve made the source code public just now, feel free to experiment with it :D

https://github.com/Hevanafa/qbjs_jfabd_7_march_2026

Thanks for trying out my little game :D

I’ll make sure I won’t miss the next one!

I managed to finish the first level, but failed on the second because I didn’t notice the acid block

It would be nice to have an option to restart the current level instead of restarting the whole game

The story and mechanics could also be introduced more gradually in-game, or maybe with a zoomed-in view – similar to how Dangerous Dave (DOS, 1988) handles its early levels

This gameplay mechanic is new to me, so it took me a few retries to get used to :D

Cute little game :D

I managed to get a score of 5 with Cat, I couldn’t quite figure out how to obtain gold at first, but after I played the slider game until the happiness bar was somewhat full, I started getting some.. I guess it happens by chance?

I wish there’s a save feature so that I can continue where I left off

Also, Z key seems to work as a keyboard shortcut to feed it :)

Cool ASCII art! :D

The concept is interesting, although I found it a bit challenging, so I had to sneak a peek at the dictionary a few times

Some easier or more common starter words could help ease the players in

It’s a fun game, kinda like Arkanoid from NES but with 2 paddles and no bricks to break

I noticed that sometimes the red ball gets stuck in one of the ghost’s eyes, making it look like it’s crying, pretty amusing :D

I managed to stop at least 80 bombs from the flying saucer, but once they started falling too fast, they just passed through the thin wall like neutrinos ahahah

I also realised that I could cheese the game by holding the left click, but then the saucer got mad & started spamming bombs faster than the speed of sound

Might be worth adding a bit of collision tolerance when things speed up :)

Thanks a lot, glad you enjoyed it :D

Sure, I’d love to see your version!

I’m planning to release the source code after the rating period ends, so that should make things easier

Just a heads up though, the project is around 5k lines and includes some extra systems that might be more than what you need, so you can simplify some of them depending on your approach

But the core loop is pretty straightforward; most of the complexity comes from the feedback systems

Thanks a lot, glad you enjoyed it :D

I do feel like there’s potential here, so I might continue working on it after the rating period ends

Crazy that this is possible with QBJS.. I’ve never seen a proper FPS pulled off in QB64PE before, massive props to you!

I tried rapid firing but ended up pulverising the crops, so that made me fail the game faster hahaha

The game gets pretty challenging because those sheep can’t stay still. As it progresses, it feels like they start moving faster and faster.. though maybe that’s just me ahah

Pretty fun experience overall :D

Simply a beautiful game :D

I’m not quite sure how to play this.. when I try to align 2 mirrors, it seems like the second mirror absorbs the whole ray, making it act as if it’s a wall

Maybe a tutorial or a short guide at the beginning would help clarify how it’s supposed to work?

Amy started strong, but Beth throws snowballs like a machine gun

Had a lot of fun even though the game is short :D

Cute game with a lot of content despite the time constraints of the jam

The matching game appearing 3 times in a row felt a bit repetitive to me, but it’s a pretty polished game overall :D