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Thanks for playing, and the kind words!

The shooting and movement received quite a bit of focus for this game so it's good to hear you liked it!

Yeah if I had more time I would've loved to add more unique sound effects, and especially add sounds for the enemy walk cycles.

The parking complex was actually originally only going to be the ending sequence of a longer game, but of course I didn't have time to start building out the other areas and just focused on the complex. And in hindsight it was defintiely the right choice! I like that it allowed the player to see the city surrounding them, but not roam freely, so I didn't have to fill in all the background details.

I'm glad to hear you liked the ending, I wanted to give the player a sense of relief in finally seeing friendlies. And then get to see the scene play out while still able to looka round and survey the city in full.