Is there anything special I need to do to get Dropshadow to work properly in URP? The documentation has some conflicting info about this (saying it is not quite working in one section, then that it has been fixed in an update note). When I try to use it, the shader appears to be broken both in the Editor and in fully built versions. Not sure if there's any kind of setup that I need to complete before it will act the same way it did before.
As a note, I did just bump my project to using URP due to needed shaders requiring it.