Sure! Just send en email through my website with your invoice no., that would be a huge help!
Been researching more and more into URP and found that while the new Ultra shader renders in URP, it's not batcher-compatible... (and I'm not sure if any other core features are missing) So I'm wondering if besides that it's acceptable, and I'm looking into how to make it batcher-compatible right now. (Something about vertex IDs, which I know don't behave correctly on android, so I might just leave it for another time... also tough while sharing code outside of URP)