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Finally had the time to sit down a play this! I enjoyed it overall.

The story was good, though as invadererik mentioned below, did feel a bit similar to See Who I Am. (I went into this expecting it to be a sequel to that one)

I know you mentioned the gameplay was a bit rushed, and while that's clear I still liked the new variation on combat.

If there was one thing I'd like to see updated with that it would be more forward-visibility when walking. I'd always be right up against the edge of the screen, and see attacks incoming way before I could see any enemies.

I'm not sure if I got all the endings? (Blue pill, and two slight variations on red pill?)

Glad to see more games coming from you, even as you've scaled back your game-dev presence. I'll be here for the next one, whenever you find the time!

(+1)

Thanks for playing!

The camera and a lot of stuff happening offscreen is definitely an issue. I should have put the movement triggers closer to the middle, as you suggested, and probably moved the camera out a little.

I think you found all the endings. There are some slight variations in the last scene depending on earlier decisions, but these aren't distinct endings. I do wish I had time to put in something indicating which endings were found.