Not my genre for sure.
Hey, thanks for playing this deep into it regardless. Appreciate all the feedback.
I hope I can solve most of the UI issues soon, got some ideas for a rework. The rest of the visuals I’m pretty hopeless about.
It seems like a very simplified rts at first, but in turn the pacing can really ramp up when taking over covens one after another while having to manage each previously taken
Thank you, that is what I needed to hear.
The tutorial wasn't really needed because mission 1 does a good job.
Good. The tutorial is much older than the missions, I think I can remove it then.
I don't want to keep producing dropships which then I have to send to death to get back my unit slots.
It only produces both units when the King is standing on that Coven. After two years time I still haven’t found a way to reliable convey this to new players. (There are several indicators, but everyone misses them. Don’t know if you got an idea?)
tldr skill issues
Most players right now will literally get defeated in mission 2, so you’re actually in the top third for sure. I used to get a lot of complaints that the game was too easy/pointless, so I guess it’s good I managed to swing the pendulum the other direction at least. Now to perhaps find a middle ground.
ps. I would be much obliged if you could upload your replays. Just zip the "replays" folder and put it on catbox or wherever? Cheers!