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(4 edits)
Not my genre for sure.

Hey, thanks for playing this deep into it regardless. Appreciate all the feedback.

I hope I can solve most of the UI issues soon, got some ideas for a rework. The rest of the visuals I’m pretty hopeless about.

It seems like a very simplified rts at first, but in turn the pacing can really ramp up when taking over covens one after another while having to manage each previously taken

Thank you, that is what I needed to hear.

The tutorial wasn't really needed because mission 1 does a good job.

Good. The tutorial is much older than the missions, I think I can remove it then.

I don't want to keep producing dropships which then I have to send to death to get back my unit slots.

It only produces both units when the King is standing on that Coven. After two years time I still haven’t found a way to reliable convey this to new players. (There are several indicators, but everyone misses them. Don’t know if you got an idea?)

tldr skill issues

Most players right now will literally get defeated in mission 2, so you’re actually in the top third for sure. I used to get a lot of complaints that the game was too easy/pointless, so I guess it’s good I managed to swing the pendulum the other direction at least. Now to perhaps find a middle ground.

ps. I would be much obliged if you could upload your replays. Just zip the "replays" folder and put it on catbox or wherever? Cheers!

There are several indicators, but everyone misses them. Don’t know if you got an idea?

Oh right, I caught a glimpse of that at my first coven in mission 1 but I didn't make a special note of it because of all the other things getting absorbed at the time. It's still something that player should have control over while trying to keep the witch king safe and i.e. have the UI option to stop producing dropships even if it's at the cost of half the overall unit production, because once they are accidentally produced it's kind of awkward to clean up.

I used to get a lot of complaints that the game was too easy/pointless, so I guess it’s good I managed to swing the pendulum the other direction at least. Now to perhaps find a middle ground.

Maybe the game is inherently hard to balance. Normally the resource economy dictates the tempo, but here dynamics are different with big payoffs from calling dibs on free covens as early as you can. But maybe I'm wrong and simply mission 3 obliterates me too hard. Mission 2 seems impossible to fail because there was no offensive pressure and I could take my time.

Here you go https://files.catbox.moe/8v8prp.zip