Not my genre for sure.
Visually it looks like a mishmash of different asset packs but it's not that bad on its own. The bigger problem is that it undermines any sense of world building and atmosphere due to lack of consistency. Interesting ideas are being thrown in with the naming but then all interest goes away because of that. I can imagine that the concept of controlling different enough factions while keeping general cohesion is hard as fuck to do without resorting to generic fantasy.
It seems like a very simplified rts at first, but in turn the pacing can really ramp up when taking over covens one after another while having to manage each previously taken, and my APM is too pathetic. Mission 3 is completely kicking my ass even at slower tempo. The gates are bulky as fuck and can appear literally next to me without me noticing. I guess I'll need to find a Juggernaut coven first to prevent them from sweeping everything.
The tutorial wasn't really needed because mission 1 does a good job. What's missing is some info on buildings - I don't know what they do before I actually place them. Same goes for items, I can't see any information on what they do. This might be extended to units too, not sure.
The fog of war is really ugly as it is - not a deal breaker but because of how it works with obstacles you are forced to look at it in close proximity to the witch king. It's easy to mistake summoning circle unit preview for actual units when you are in a hurry. Normally moving cursor to the edges of the screen moves the camera, but that's not the case when selecting units - this is a bit annoying for large covens. Some prompt texts are too small like invasion gates appearing. I didn't realize through the entire mission 2 that mechs have stances, I just thought the ones with guns out were special unmovable scripted units. Should mechs and dropships be summoned both at once? I don't want to keep producing dropships which then I have to send to death to get back my unit slots. When you have a lot of units selected the unit UI collapses into unit type counts, but the unit icons are all over the place. The launcher window cuts some elements at its default resolution.
The skeleton gimmick is clever, though it's annoying to do because of how aggressive witch king is. Same goes to overtaking covens, I need to constantly execute hold position. The music is great, though I'm not sure it matches at the moment.
tldr skill issues