OH GOSH you're too kind ๐ญ๐ญ๐ญ Thank you so much for the kind words ๐ฅน
I'm really glad that you liked the conceit of the gameplay ๐ญ It was interesting hearing how different people played - and how quickly people "understood" what I was going for ๐ Some people understood at the very first choice, and some people stood their ground multiple times - hoping for a different result. I talked about it with some dev friends of mine and we theorized that it was related to how comfortable/safe people feel in speaking their mind based on their IRL experiences, though I suppose I'll never know for sure ๐ค
๐ AND LOL honestly I was worried that people might find the game too frustrating to play because of the Doctor's rambling ๐ it is part of the intended experience, but... I'm glad that a lot of people played through the whole game regardless LMAO
And I'm so glad ๐ฅน I have a very soft spot for that ending as well! As much as I like angst, I always want to leave the player with a hopeful feeling rather than despair. But I admit that it's not the most realistic one, as you mentioned ๐ Your analysis captured my intent with the game pretty much perfectly - to convey how being stuck in a toxic situation can slowly rob you of your sense of self until you're molded until whatever you abuser wants you to be (which I thought was a very fitting theme for a "Pygmalion/Galatea" game!)
(AWW I'M GLAD that the narrators felt like Yumeko's friends - when I was writing their dialogue I always envisioned the narrators as Yumeko's older friends or aunties, giving her advice ๐)
Gosh I can't express how thankful I am for your thougtful comment and for taking the time to play ๐ญ I hope that my future works don't disappoint!