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Chattercap

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A member registered Jun 26, 2022 · View creator page →

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Thank you so much for playing, I’m so glad you enjoyed it!!! 🥹

Basically, for the introvert/extrovert achievements, you have to get perfect runs for both Geist and Kalei’s endings. If you need a step-by-step, following the walkthrough for each ending should give you both achievements. You can find it here!

There will! I’m currently making a trilogy version with a remake of the first game, this one, and the third installment - that will be available on Android.

I’ll definitely keep it in mind! I’m not currently translating uncompleted games (I don’t want to keep translators on for projects with undecided release dates), but once the game is completed I’ll keep an eye out in case anyone is interested in translating the game into Portuguese!

¡Me alegro mucho de que te haya gustado! Para conseguir ese logro en concreto, tienes que abrir la página «Créditos» en la pestaña «Extras». (Espero que se entienda; ¡estoy usando un traductor!)

Wow, this demo really sucked me in! The writing was really impressive - I won’t lie, it hit a LOT of buttons that I find personally interesting (MC with a rich/complex backstory, complex pre-established relationships between the MC/LIs, etc.) The game has such a strong concept, and I really enjoyed how most of the choices revolved around authenticity/image, rather than purely around romance (the social media aspect of the gameplay was very interesting and thematically relevant, too!)

I think that the topic of biphobia is a very interesting and relevant one (in my own experience, I’ve found that even people who are very progressive/open can still have a lot of misconceptions about bisexuality), but it’s also one that’s difficult to tackle since you’re dealing with prejudice within already marginalized spaces. I think that the way it’s presented here is thought-provoking, with quite a lot of nuance - while obviously Ayla can date whoever she wants, the fact that her agency did deliberately paint her as a lesbian icon complicates things quite a lot, and it makes the public reaction to the scandal a lot more reasonable. (Honestly the entire thing reminded me a lot of discourse that I’ve seen on and off in K-pop/TV spheres…)

I also enjoyed both love interests, especially how different they were. Levi, of course, is very supportive of Ayla, but at the same time I like how his relationship with her is not all sunshine and roses (how Ayla is dependent on his support; how he withholds information from her/manipulates her in subtle ways, even if it’s for her own good; etc.) Cheri’s open antagonism is a bit more straightforward, but I’m looking forward to seeing how their relationship develops, seeing as how Cheri’s somewhat one-dimensional view of Ayla was shattered. (Also looking forward to seeing how the topic of biphobia is addressed in that route, considering Ayla hides it publicly.)

Overall it was a fascinating demo; I really enjoyed it!

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Thank you for the explanation. Accusing someone of “not being in the right mind” based on one sentence in the synopsis, for a game you have not played and know nothing about, reads as disrespectful to me, although I understand that you didn’t intend it as such. I’ve been called a variety of things during my time as game developer, which is fine and something to be expected, but broadening it to “everyone who enjoys this game is not in the right mind” is not something I tolerate, especially because I want my comment sections to be safe spaces for my players to share opinions about the game.

That said - regarding your question, for the short answer: the man who has been following you is exactly your age. So when you knew each other as kids, he was a kid. I wanted to make it clear that the love interest in this game is a man for the synopsis, so I didn’t want to use “person,” and “boy” would also be inaccurate, so I went with “man.” All of this is cleared up in the first ten minutes of the game, so it’s never been an issue with players, but I’m sorry for the misunderstanding regardless.

I won’t say much to avoid spoiling, but rest assured that there is no content like what you’re describing in the game, and it’s also not something I would personally write in most cases (as I don’t think I’m equipped to handle such topics in a sensitive manner). Everything that I think could be potentially triggering or questionable is listed in the content warnings, which is available both in game and through the link above on the game page (I will say that this is one of my “lightest” games in terms of questionable content! 😂)

That said, I would appreciate not leaving aggressive comments implying that myself or my players are “not in the right mind.” All content is appropriately labeled so that players can play at their own discretion, and I don’t tolerate that lack of respect towards my work or the people who enjoy it. I hope you understand.

Por ahora no; ¡disculpa las molestias!

(Dropping by to say - thank you so much for bringing this to my attention! I confirmed that it was a bug - I didn’t take into account that choosing that option also locked off other options to increase Kalei’s points, so that one choice did indeed lock off Kalei’s ending! I’ve adjusted the balancing to take this into account! Thank you again, I can’t believe I never realized this 😅)

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Oh I'm so glad that you enjoyed the game!!! Thank you for playing! 😊


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Hmm that's strange - I purposefully balanced the game so that while it's easier to get Geist's route, you definitely have some wiggle room getting Kalei's (i.e. no one choice determines your route) 🤔 Since I wouldn't punish players that much - healing journeys are never linear, after all (and I don't think that people have to be extroverted all the time either 😂 I'm certainly not!) For that choice in particular I think I weighted it relatively lightly because imo wanting to be alone after a stressful situation is a reasonable response! 

I'll do a playtest and see if I can recreate it - it might be a bug. Otherwise I hope that you had no problems getting both endings (there's a walkthrough available if you need it!) 

De momento, não há planos para uma tradução! Como tenho um orçamento limitado, os meus jogos só são traduzidos se alguém se oferecer gentilmente para o fazer. Estou neste momento a refazer este jogo; assim que a nova versão estiver pronta, se alguém se oferecer para traduzi-lo, então será traduzido! Caso contrário, não será traduzido — peço desculpa );

Oh I'm so happy that you're looking forward to it!!! 😆 

I'm terribly sorry but development will be delayed a bit 😥 I can't go into details or give a definite release date because I'm still in the middle of discussions, but tl;dr I'm looking into recruiting some collaborators to help polish up the final release. I really do love this game (and Morgan) so I want to make sure the final release is the best that I can make it! Unfortunately if it happens, the release will be delayed quite a bit from what I had initially planned... I hope that it's worth the wait! 🙇‍♀️

Once things are more finalized I'll make an announcement post about it! 💪 

Oh I will! I'll be remaking this game in Ren'py at some point, and I'll add Android and Web ports at that time. 

🤭 I wonder why? (It'll be revealed later!) 

Yes, I remade it in Ren'py (whereas the original was made in Godot)! I did this so that I could implement a new GUI, add translations, and port the game to Android/Web (and include all of the bells and whistles Ren'py has, like rollback). All of the art is the same (I didn't add or significantly change anything in that regard), but the new version should be a bit sleeker/more accessible to play! 

(Oh the game asks "Do you want to continue?" So click yes if you want to continue! Otherwise the game closes.)

I'm not sure yet! Once the game is finished if there are any volunteer translators interested in the project, then yes; unfortunately I can't afford paid translations for my projects at the moment 😅

ngl I think I might be lacking the media literacy because playing this game just made me really want to watch an enemies to lovers lesbian american sportsball show where the losers go to the shadow realm 

This was a beautiful game! I really loved the two tone aesthetic with the contrasting colors, and the composition of the illustrations was gorgeous. The worldbuilding was so mystical and complex, and the slightly eerie atmosphere throughout was mesmerizing; I really enjoyed how there's clearly quite a lot that happens before and after what you actually see in game, but the story still has a good conclusion that leaves off on a satisfying note. Fantastic work! 

Oh gosh, you made an account just to leave this comment; I'm very honored!! I do admit that your interpretation wasn't one that I intended, but it is fascinating...🙏 While I've heard others say that Geist is a comforting presence, this is the first time I've heard it articulated in this way (and I can definitely see it!) 🤔 Thank you so much for taking the time to share your experience - I'm very much of the opinion that art isn't just a product of the creator, but instead a dialogue between the creator and the audience, so I really love hearing how people interpret the things that I make 😆 especially if they get an experience out of them that wasn't "intentional"! It's one of the main reasons why I make games and share them publicly, so thank you 🥰 I'm really glad that you enjoyed the game!!!  

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Oh that's a good question 😂 🙏 







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I like to think that Kalei has something similar to Geist, but much less "concrete," since Kalei does struggle less with his own insecurities! So it wouldn't take the form of a person like Geist, but might take on the form of something like an animal 🤔 probably a cat 😂 🙏 

Thank you so much for playing!!! If you're interested, you can check out the postmortem for the game for a little more detail about my thought process while making it! As for your question:




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I mostly left Geist's identity up to player interpretation, since I didn't think that whether he is "real" or not significantly changes what I want people to get out of the story 😂 and I wanted to give people the freedom to interpret it how they wanted without being bogged down by some kind of "canon" answer! 

In my own headcanon, Geist is just a manifestation of the protagonist's mental problems - mostly because I think it would be a total bummer to have a gaslighting ghost hanging out for your entire life, third-wheeling when you just wanna hang out with your bf 😂 However, I also did give Geist a real "ghost backstory" that I detail in the postmortem - mostly because well, he has a romantic ending, and I didn't want to tell people "well that ending isn't real because Geist isn't real!!!" You can end up in a codependent relationship with the ghost if you want to!!! 😩🙏

tl;dr Feel free to interpret "Geist" how you want, there isn't a wrong answer! If you want my "author headcanon," Geist is indeed a manifestation of the protagonist's anxieties and doesn't exist in real life. 

It's a psychological visual novel! 🙏

(Thank you for giving me the opportunity to beta this MONSTER of a game!!!)

This is a game that is both beautiful and hard to play LOL it deals with some truly dark subject matter without shying away from the details, and the horror elements are definitely on full display. However, I do think it approaches the dark subject matter with a great deal of thoughtfulness, and overall the experience is cathartic, uplifting, and earned. 

The presentation of the visuals is truly incredible. Not only are there are an obscene amount of CGs, but the way that the visuals are presented is also very clever, particularly the horror imagery. I really liked how most of the game is presented in a fairly small frame, giving the game an almost claustrophobic quality - and making the instances where the visuals do break out of the frame uniquely jarring and unsettling. The use of stylization is stark and eye-catching, especially the variation in colors to represent different moods, and I also really appreciated the use of filters/effects - it made the game seemed so animated and also really contributed to the horrifying/unsettling atmosphere in certain parts of the game. The audio design is also very well done, ranging from earsplitting SFX to beautiful classical music LOL the entire experience is very cohesive in setting the stage during different parts of the story. 

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(I'll be replacing some words here just to avoid any flagging.) 

The portrayal of abs-u$e here is very messy, in a way that I think captures the nuances of these sorts of relationships well. At the start, Lazare is almost like a fairytale prince, bringing life back to the reclusive Jonas, who almost seems like the ghost himself. Their relationship truly has moments of wholesomeness and sweetness, and in some ways Lazare DOES change Jonas for the better and supports him through his trauma, which makes his manipulations all the harder to bear. Still, his toxicity is evident even before "everything goes down" - in the way that he subtly takes control, invades on Jonas' space without his permission, talks over him, and constantly insinuates that reading his dang book will fix Jonas' life. I'll talk about it only vaguely, but I thought that the instance where Lazare decides to get more "personal" with Jonas was a good representation of the red flags in their relationship (even putting aside the deliberately horrifying sound effects and imagery). Although Jonas does not explicitly reject anything, the act is initiated without his consent or engagement, and throughout he is confused, overwhelmed, and lacking control. It's a good portrayal of the danger of such stark power dynamics - in this case, because of Jonas' loneliness, mental vulnerability, and of course the age gap between the two parties - as Lazare is easily able to manipulate Jonas into doing what he wants, and trick him into thinking that it's what he truly desires. In this way the portrayal of abs-u$e is a realistic and thought-provoking one, because even though I knew that Lazare was no good from the very first chapter, I still UNDERSTOOD why Jonas was so drawn to him (a handsome, caretaking ghost comes to him when he's lonely and suffering, what's not to like?) - which is an important nuance when understanding victims in these sorts of relationships. I also sympathized when Jonas suspects that Lazare is no good, but is drawn to him anyway because of the sheer amount of affection Lazare pours on him (in almost textbook lovebombing). 

I won't go much into the symbolism, literary references, and so on, simply because the game is so chock-full of them that they would be impossible to discuss - the prose is rich and poetic, and I really appreciated how well the references were integrated into the overall themes of the story. However, as much as I liked the poetic lines, I also really liked the instances in which the text breaks out of that poeticism and becomes direct and almost vulgar, especially near the end - I think that the shift in style reflected the rawness of the emotions well. The story is also beautifully constructed, with so many parallels between Jonas' prior experiences and "La Llorona" and Jonas' current experiences with Lazare, and it really makes the ending cathartic, as it feels as if Jonas overcomes all of his prior horrific experiences and bests them in one fell swoop. The usage of "fire" and "water" imagery in the climax is particularly lovely, and they reflect Jonas' emotions - depression and righteous anger - very well. 

One of the details that really stood out to me about the climax is how, at the very end, Jonas' "ghosts", which previously tormented him, become an almost sort of strength. The parallels between Lazare - a ghost who was Jonas' inspiration becoming his nightmare - and Jonas' more typical ghosts - turning from his nightmares into his inspiratin - was very intriguing. I think that it reflects another nuance of trauma, depicting it as neither a "good" or an "evil" - Jonas is not made better by his trauma, but it does give him the strength to resist being trampled when he needs it. 

Overall, this game was truly a tour de force, and ESPECIALLY for a Nano project - how you do it, I have no idea... Fantastic work!!!

AWW THANK YOU SO MUCH, I really hope you enjoy the last one!!! 😭😭😭

Morgan would be the perfect family man 😂 He'd absolutely love having a kid and dote on them all the time! But it might be a problem with his marriage issues with the MC... as for the second question:




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The person lying on the bed is the MC! As for the man, his identity is left ambiguous on purpose! 

It's not complete yet! I'm working on it and have quite a few of the assets but no solid release date yet, my apologies 😕 I prefer not to solidify dates until games are practically done since things inevitably take twice as long as you think they will! I'll update with a post once the release date is solidified.

Oh gosh that's such high praise 😭😭🙏 Thank you so much!!! It was my first time writing in this genre so I was a little worried 😫 so I'm so happy that you enjoyed the twists and the execution!! The last part is a bit different from the others and more character focused, but I really hope you enjoy the last installment too 💜

Aw thank you so much 😭💦 I'm so glad you played and enjoyed the first two parts 🥺

Salsa dancing?!?! 😆💃💃 And oh gosh thank you, I'm so glad that you're looking forward to it 🥹💦 Thank you for waiting!!

Aw thank you so much!!! 😁

Oh gosh, thank you so much for the thoughtful comment 😭 Your analysis was so interesting to read and completely on point, and I really appreciate your comments on the "artistic" aspects as well - I really love VNs and playing around with the way that they're presented, so it's such an honor to hear that they have a cinematic quality 😭 And I'm very happy that the Web/Android build was worth it to make! One of the reasons I like making visual novels is that they're very lightweight games that can be played by just about anyone with a device, and I always want to make my games as accessible as possible! 🤭

(And exactly right about Geist's name! Fun fact, but in addition to meaning "ghost," the word "Geist" can also refer to "spirit" or "mind/intellect." I thought that the double meaning would be pretty fitting for his character 🤭)

(Gosh thank you for the comment about the dev notes, I can't believe I playtested this dang build 10 times and NEVER caught that... I'll make sure to update it the next time I update the game!)

(and regarding the last question 🤭 the tutor and his gf are indeed Karamu cameos... they're actually the sprites from the last installment, I thought it would make a fun Easter egg 😂)

THE MEME IT FITS SO MUCH DFGDF

Thank you again for playing!!! (And gosh I'm so touched that you're interested in so many of my games? I really hope that you enjoy them!!) 

Oh I'm glad that you liked them! 😊 Yes, I plan to add Steam achievements to all of the games I release there 🫡

Oh gosh I'm so honored!! Thank you for picking out my game for your first video 🥹 I'm glad you enjoyed it! 

Oh it's not, they're different characters 😂 (their personalities couldn't be more different too 😂)

¡No hay planes por ahora! ¡Quizás cuando termine el juego!

LOL that's fair, thanks for the input! I wanted it to be very clear where Kalei is from since you rarely see Pacific Islander rep in this genre of game, and I previously released a game with POC where their cultural heritage wasn't that pronounced beyond names/some lingo and people didn't really notice that they were supposed to be SEA 😅 I think a lot of people who played MMM didn't recognize Kalei's accent or the pidgin used (some people thought it was like, Californian??? or thought he was from Brazil based off of looks/fashion), so I thought that a musical motif would be more clear. Though I understand how it probably comes off as strong to someone who's actually familiar with Hawai'i. I apologize if it came off as stereotypical/racist 😭

(If it's any consolation, the music used is from Japanese artists, not haoles - well not white haoles at least😂 since I get most of the music for my games from that site!) 

Oh I am!! There's currently a second part out, and I'm currently making the third part! 

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This is such a gorgeous game! The art and sound direction were beautiful, and I loved the atmosphere, I was so immersed. 






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The storyline was so intriguing - I'm not familiar with this myth, and at first I thought that everyone else was suspicious/knew more than they were letting on. Kandita's gradual transformation, as her traumatic past experiences and warped obsession twist her over the course of the story, is enthralling. It definitely didn't go in the direction that I was expecting! Absolutely gorgeous work on this game, it's so inspiring!

¡Estoy creando una versión para Android! Debería estar disponible pronto, solo estoy dedicando un poco de tiempo a corregir errores 🙏