I'm not sure yet! Once the game is finished if there are any volunteer translators interested in the project, then yes; unfortunately I can't afford paid translations for my projects at the moment 😅
Chattercap
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This was a beautiful game! I really loved the two tone aesthetic with the contrasting colors, and the composition of the illustrations was gorgeous. The worldbuilding was so mystical and complex, and the slightly eerie atmosphere throughout was mesmerizing; I really enjoyed how there's clearly quite a lot that happens before and after what you actually see in game, but the story still has a good conclusion that leaves off on a satisfying note. Fantastic work!
Oh gosh, you made an account just to leave this comment; I'm very honored!! I do admit that your interpretation wasn't one that I intended, but it is fascinating...🙏 While I've heard others say that Geist is a comforting presence, this is the first time I've heard it articulated in this way (and I can definitely see it!) 🤔 Thank you so much for taking the time to share your experience - I'm very much of the opinion that art isn't just a product of the creator, but instead a dialogue between the creator and the audience, so I really love hearing how people interpret the things that I make 😆 especially if they get an experience out of them that wasn't "intentional"! It's one of the main reasons why I make games and share them publicly, so thank you 🥰 I'm really glad that you enjoyed the game!!!
Oh that's a good question 😂 🙏
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I like to think that Kalei has something similar to Geist, but much less "concrete," since Kalei does struggle less with his own insecurities! So it wouldn't take the form of a person like Geist, but might take on the form of something like an animal 🤔 probably a cat 😂 🙏
Thank you so much for playing!!! If you're interested, you can check out the postmortem for the game for a little more detail about my thought process while making it! As for your question:
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I mostly left Geist's identity up to player interpretation, since I didn't think that whether he is "real" or not significantly changes what I want people to get out of the story 😂 and I wanted to give people the freedom to interpret it how they wanted without being bogged down by some kind of "canon" answer!
In my own headcanon, Geist is just a manifestation of the protagonist's mental problems - mostly because I think it would be a total bummer to have a gaslighting ghost hanging out for your entire life, third-wheeling when you just wanna hang out with your bf 😂 However, I also did give Geist a real "ghost backstory" that I detail in the postmortem - mostly because well, he has a romantic ending, and I didn't want to tell people "well that ending isn't real because Geist isn't real!!!" You can end up in a codependent relationship with the ghost if you want to!!! 😩🙏
tl;dr Feel free to interpret "Geist" how you want, there isn't a wrong answer! If you want my "author headcanon," Geist is indeed a manifestation of the protagonist's anxieties and doesn't exist in real life.
(Thank you for giving me the opportunity to beta this MONSTER of a game!!!)
This is a game that is both beautiful and hard to play LOL it deals with some truly dark subject matter without shying away from the details, and the horror elements are definitely on full display. However, I do think it approaches the dark subject matter with a great deal of thoughtfulness, and overall the experience is cathartic, uplifting, and earned.
The presentation of the visuals is truly incredible. Not only are there are an obscene amount of CGs, but the way that the visuals are presented is also very clever, particularly the horror imagery. I really liked how most of the game is presented in a fairly small frame, giving the game an almost claustrophobic quality - and making the instances where the visuals do break out of the frame uniquely jarring and unsettling. The use of stylization is stark and eye-catching, especially the variation in colors to represent different moods, and I also really appreciated the use of filters/effects - it made the game seemed so animated and also really contributed to the horrifying/unsettling atmosphere in certain parts of the game. The audio design is also very well done, ranging from earsplitting SFX to beautiful classical music LOL the entire experience is very cohesive in setting the stage during different parts of the story.
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(I'll be replacing some words here just to avoid any flagging.)
The portrayal of abs-u$e here is very messy, in a way that I think captures the nuances of these sorts of relationships well. At the start, Lazare is almost like a fairytale prince, bringing life back to the reclusive Jonas, who almost seems like the ghost himself. Their relationship truly has moments of wholesomeness and sweetness, and in some ways Lazare DOES change Jonas for the better and supports him through his trauma, which makes his manipulations all the harder to bear. Still, his toxicity is evident even before "everything goes down" - in the way that he subtly takes control, invades on Jonas' space without his permission, talks over him, and constantly insinuates that reading his dang book will fix Jonas' life. I'll talk about it only vaguely, but I thought that the instance where Lazare decides to get more "personal" with Jonas was a good representation of the red flags in their relationship (even putting aside the deliberately horrifying sound effects and imagery). Although Jonas does not explicitly reject anything, the act is initiated without his consent or engagement, and throughout he is confused, overwhelmed, and lacking control. It's a good portrayal of the danger of such stark power dynamics - in this case, because of Jonas' loneliness, mental vulnerability, and of course the age gap between the two parties - as Lazare is easily able to manipulate Jonas into doing what he wants, and trick him into thinking that it's what he truly desires. In this way the portrayal of abs-u$e is a realistic and thought-provoking one, because even though I knew that Lazare was no good from the very first chapter, I still UNDERSTOOD why Jonas was so drawn to him (a handsome, caretaking ghost comes to him when he's lonely and suffering, what's not to like?) - which is an important nuance when understanding victims in these sorts of relationships. I also sympathized when Jonas suspects that Lazare is no good, but is drawn to him anyway because of the sheer amount of affection Lazare pours on him (in almost textbook lovebombing).
I won't go much into the symbolism, literary references, and so on, simply because the game is so chock-full of them that they would be impossible to discuss - the prose is rich and poetic, and I really appreciated how well the references were integrated into the overall themes of the story. However, as much as I liked the poetic lines, I also really liked the instances in which the text breaks out of that poeticism and becomes direct and almost vulgar, especially near the end - I think that the shift in style reflected the rawness of the emotions well. The story is also beautifully constructed, with so many parallels between Jonas' prior experiences and "La Llorona" and Jonas' current experiences with Lazare, and it really makes the ending cathartic, as it feels as if Jonas overcomes all of his prior horrific experiences and bests them in one fell swoop. The usage of "fire" and "water" imagery in the climax is particularly lovely, and they reflect Jonas' emotions - depression and righteous anger - very well.
One of the details that really stood out to me about the climax is how, at the very end, Jonas' "ghosts", which previously tormented him, become an almost sort of strength. The parallels between Lazare - a ghost who was Jonas' inspiration becoming his nightmare - and Jonas' more typical ghosts - turning from his nightmares into his inspiratin - was very intriguing. I think that it reflects another nuance of trauma, depicting it as neither a "good" or an "evil" - Jonas is not made better by his trauma, but it does give him the strength to resist being trampled when he needs it.
Overall, this game was truly a tour de force, and ESPECIALLY for a Nano project - how you do it, I have no idea... Fantastic work!!!
Morgan would be the perfect family man 😂 He'd absolutely love having a kid and dote on them all the time! But it might be a problem with his marriage issues with the MC... as for the second question:
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The person lying on the bed is the MC! As for the man, his identity is left ambiguous on purpose!
It's not complete yet! I'm working on it and have quite a few of the assets but no solid release date yet, my apologies 😕 I prefer not to solidify dates until games are practically done since things inevitably take twice as long as you think they will! I'll update with a post once the release date is solidified.
Oh gosh that's such high praise 😭😭🙏 Thank you so much!!! It was my first time writing in this genre so I was a little worried 😫 so I'm so happy that you enjoyed the twists and the execution!! The last part is a bit different from the others and more character focused, but I really hope you enjoy the last installment too 💜
Oh gosh, thank you so much for the thoughtful comment 😭 Your analysis was so interesting to read and completely on point, and I really appreciate your comments on the "artistic" aspects as well - I really love VNs and playing around with the way that they're presented, so it's such an honor to hear that they have a cinematic quality 😭 And I'm very happy that the Web/Android build was worth it to make! One of the reasons I like making visual novels is that they're very lightweight games that can be played by just about anyone with a device, and I always want to make my games as accessible as possible! 🤭
(And exactly right about Geist's name! Fun fact, but in addition to meaning "ghost," the word "Geist" can also refer to "spirit" or "mind/intellect." I thought that the double meaning would be pretty fitting for his character 🤭)
(Gosh thank you for the comment about the dev notes, I can't believe I playtested this dang build 10 times and NEVER caught that... I'll make sure to update it the next time I update the game!)
(and regarding the last question 🤭 the tutor and his gf are indeed Karamu cameos... they're actually the sprites from the last installment, I thought it would make a fun Easter egg 😂)
THE MEME IT FITS SO MUCH DFGDF
Thank you again for playing!!! (And gosh I'm so touched that you're interested in so many of my games? I really hope that you enjoy them!!)
LOL that's fair, thanks for the input! I wanted it to be very clear where Kalei is from since you rarely see Pacific Islander rep in this genre of game, and I previously released a game with POC where their cultural heritage wasn't that pronounced beyond names/some lingo and people didn't really notice that they were supposed to be SEA 😅 I think a lot of people who played MMM didn't recognize Kalei's accent or the pidgin used (some people thought it was like, Californian??? or thought he was from Brazil based off of looks/fashion), so I thought that a musical motif would be more clear. Though I understand how it probably comes off as strong to someone who's actually familiar with Hawai'i. I apologize if it came off as stereotypical/racist 😭
(If it's any consolation, the music used is from Japanese artists, not haoles - well not white haoles at least😂 since I get most of the music for my games from that site!)
This is such a gorgeous game! The art and sound direction were beautiful, and I loved the atmosphere, I was so immersed.
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The storyline was so intriguing - I'm not familiar with this myth, and at first I thought that everyone else was suspicious/knew more than they were letting on. Kandita's gradual transformation, as her traumatic past experiences and warped obsession twist her over the course of the story, is enthralling. It definitely didn't go in the direction that I was expecting! Absolutely gorgeous work on this game, it's so inspiring!
Gorgeous game. The topic is (painfully) familiar to me as a person who loves the genre 😅, and I really loved the slow build-up here. (Amy's experience with the rat VN was scarily close to my own first experiences with VNs...) The character-writing felt so well-rounded and authentic, and I really liked the way the LGBTQ topics were intertwined in with the themes of art/storytelling to show how both of these are ground up and spit out by the ✨ Capitalism Machine ✨ The last line is a gut punch. Fantastic work.
(This also has to be one of the best coded VNs that I've played in Unity - very well done, easy to play, and the UI is clean and beautiful!)
Gosh, this is one of the most lovingly assembled games that I've played in a long time - there's so much detail and thought put into everything, from the character designs to the cinematic camerawork to the additional gameplay elements (the paranoia bubbles, the character affection markers, the text popups) - there's a lot of passion here, and it really shows. In particular, I really loved the dynamic camerawork (especially the closeups and angles) and the usage of different artstyles for different parts of the story to reflect the tone - it was so dynamic and impactful.
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All of the characters are well-rounded and distinct, and their personalities play off each other well. Lion and Rikka are total sweethearts, and Kie is eccentrically charming(???) I'll say that I was the most intrigued by Luz, simply because I didn't know what to make of her. She seems like a cool girl, and she and Syun connect on some level, but she also sets off my alarm bells somehow and gives me such bad vibes 😂
Syun is a painfully relatable protagonist, to the point that he's almost frustrating because of his relatability (especially when he's pushing away people who are only good to him) 😂 The paranoia bubbles do a really good job of highlighting how his anxieties and past experiences color his perceptions, and I also really like the usage of Komi, representing how he wants to connect and open up (the scene where Komi's dialogue becomes something that he actually says is really sweet!) The "duality" system is also really clever, and I appreciated how initially it's portrayed as something "simple" but becomes much more nuanced as the story goes on (where sometimes Syun isn't always wrong and Komi isn't always right, or sometimes Komi's POV appeals to some characters and not others).
The cliffhanger is CRAZY, of course, and I have no idea how the story will continue or HOW that ended up happening...
(I think that this is probably the first time I've seen Lux-Pain mentioned by someone other than myself LOL I absolutely loved that game, and I really see the inspiration here!)
This was such a lovely demo - best of luck with development, I can't wait to see what the final product looks like!
I was howling the entire time as I was playing this 😂 I never thought that a game about the fear of being bloodsucked to death would be this fun... I truly feel like I was seeing Genzou and Iggy in THEIR ELEMENT (Genzou being his charismatic smooth talking self and Iggy being a loveable doofus) the entire time and it was just a delight.
The game was fantastically well made, though I would expect nothing less 🙏 In particular I loved all of the CGs here - they were so intimate and well crafted - as well as all of the little sprite movements (the little zoom in on Iggy shaking as he realized that he had to let someone into his apartment was CRAZY good). I also loved the Berek cameo, and it only made me love the man even more than when I played WTDSR! (Truly the bestie that everyone dreams of...)
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(Note, if any of the comment seems weirdly phrased it's because I'm trying to avoid SAYING CERTAIN WORDS)
One aspect that I really liked about this is how the story explores Iggy's aceness, in a slightly different flavor to how it's been explored before. I was actually curious how it would be done since vampirism is so often closely linked to intimate relations, and it's REALLY difficult to avoid the sensual aspects - and then I played the game and realized that was the point 😂 Throughout, Iggy is enamored by Genzou, and likes being touched by him - but doesn't want to be touched in *that* way. And he struggles with understanding his wants, setting this boundary, or even understanding that it's a boundary that he can set. Meanwhile, Genzou, loveable rogue that he is, is continuously trying to sink his teeth into him - and, throughout, intimate relations and bloodsucking are almost synonymous. It's a really clever usage of vampirism that plays perfectly into the connotations, where the game is as much about Iggy's fear of his boundaries being overstepped as it is about his fear of dying from being bloodsucked 😂 (The ending of the episode was pretty much perfect, no notes... and Genzou was a perfectly emotionally respectful KING)
I did pretty much the "perfect" run the first time around (or at the very least, I did my very best to make iggy the absolute down baddiest for genzou that I could), and so I was really shook by how suave and confident Genzou was almost the entire time - and then I did a "terrible" run and realized how much of it was an act. I thought this was a really clever way of showcasing Genzou's character, how much he plays things up to appear confident when he's really insecure - and how he, like iggy, just wants someone who appreciates him as he is.
It was the first time that I've played a game where Iggy and Genzou weren't childhood friends and Genzou wasn't already hopelessly besotted from the get-go 😂 At first I was a little scared because I was like NOOOO I don't want to see a Genzou who wants to bloodsuck Iggy to death... but I actually really loved this shift in their dynamic, it ended up being so adorable. Iggy and Genzou both being failures in their own unique ways is endearing and gives them both a lot of room to grow. I also really like how, on the surface, Iggy just falls easily for the first guy who flirts with him hard and Genzou is playing things up to get Iggy's blood - but you can see the seeds of a more genuine relationship sprouting already.
Overall this was so adorable, and I can't wait to see the continuation!!! Fantastic work!
You can find the walkthrough here!
https://chattercap.itch.io/the-perfect-woman/devlog/799931/walkthrough-and-minor...
Por desgracia, no he podido crear una versión para Android de este juego debido a las limitaciones <span class="--l --r hover:bg-blue-100 hover:dark:bg-blue-600" <del<="" span="">del motor del juego. Pero el año que viene lanzaré un tercer juego que incluirá los dos primeros, ¡y estará disponible para Android!</span>





