Oh yes! I’m in the process of remaking Karamu in Ren’py, which I’ll make available on Web (this should be playable on iOS!) I’ll post an update here when it’s available!
Chattercap
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This was such an interesting game!!! The artstyle is delicious (I especially loved Mara’s design), and the voice acting was SO good and fit the character so well.
I really loved the combination of both regular dialogue options and point and click investigation! It was interesting playing around with the different combinations (and I’m curious if different investigation combinations affect the ending or not.)
Click for story spoilers
I found the overall story setup extremely interesting, especially given the limited script constraints! As a yandere enjoyer, it was interesting to see a yan "later in life," after they've "won" the target of their obsession - and how it's not all sunshine and rainbows after that (because, well, PERSONALLY I think that a yan marrying their beloved does not solve their MANY inherent issues). There's a lot that's left ambiguous/unsaid, while giving enough to the player to allow them to have a pretty good idea of what happened. (I suppose Mara killed her hubby, turned him into a delish pie, but then broke down from regret? I def clocked the Colin pie from the start but it was really funny seeing the MC enjoy Mara's treats without a care in the world)I liked the spread of endings, and they fit the premise very well! Whether Mara is obsessed with her husband, even after death - or if she moves on to a new obsession (you). But most of all I appreciated that there was a friendship ending! I think that even with the extremely ominous setting, ending it as “you see a friend grieving and comfort her” is very sweet!
This was a really interesting game, I enjoyed it a lot! Fantastic work!
The game has several different “costume types” (casual/home wear, show wear, formal wear, and swimsuit wear), and each of those costumes has different hairstyles/dresses associated with them! The casual/home wear (which is the first one you wear) only has one option for hairstyle and dress just because the MC doesn’t care too much about dressing up at home 😂 but the other outfits have more options!
Ack, oh no!! Could you tell me a little more about the error? (What platform you’re playing on, what the error output says, and so on?)
(As a blanket “fix” I always recommend either redownloading the game and/or going to the settings and selecting “Delete all save data” just in case something was corrupted at some point/the download didn’t go through properly.)
Thank you so much to Maxim for the wonderful advice, now I can MOG my rivals and become the top dog in the animal kingdom!!!
More seriously, considering the obviously satirical nature of this work, I thought that this was a very interesting look at the perpetuation of toxic masculinity and unrealistic beauty standards among men - which is a topic that is not nearly talked about enough (though of course, I wouldn’t expect anything less from chimeriquement!) It also manages to pack a LOT of problems with the manosphere into the 1000 word limit (h0m0ph0bia, mi$0gyny, overemphasis on $exu@l conquest as a sign of a man’s worth, so on and so forth).
Click for some minor spoilers
One thing that immediately stuck out to me is how surprisingly reasonable Maxim sounds at times. Of course, he MOSTLY sounds like a tool (who encourages you to smash your face for a sharper jawline), but he’s not stupid - he cites scientific research, recommends that you sleep well and eat a balanced diet, etc. Rather than “blaming women for not dating them,” he encourages unpopular guys to actively better themselves. It’s a line of reasoning that almost sounds healthy/empowering, if it didn’t play straight into ideals of toxic masculinity, framing men as competitors, overemphasizing the “grind” and the need to better oneself to “perform” (rather than bettering yourself for your own sake; or accepting yourself as you are). It does a good job at toeing the line between making Maxim absurdly ridiculous and genuinely persuasive - which is perfectly in line with alpha male influencers
Near the end of the game, after the stream is off, you see a glimpse of Maxim’s “hidden depths” (and the usage of color matrices for this was a very clever way of utilizing the jam constraints!) as he confronts his own insecurities, both about his looks and his effect on the world. However, even when you see those hidden depths, it becomes plain how shallow/self-absorbed Maxim is. Throughout, Maxim expresses derision towards both genders (talking down on “females” as if they are a different species; criticizing his fellow men as losers). Even in his “happily ever after,” he addresses his future wife as a beautiful tool who will look pretty, have relations with him, and give him children. The only person he treats as a human being is his potential future child - a son, of course, not a daughter - who is almost an extension of himself. It’s a rare moment of self-awareness and thoughtfulness, but even that is reeking of Maxim’s ego.
Of course, the artwork is gorgeous, and I loved the contrast of the pink with the UBER MASCULINE content. The chill lo-fi track in the background felt very podcast-like but also a bit eerie. I really liked how Maxim’s design was undoubtedly “attractive” but also made him look so much older than he actually was (to the point where I thought he must be 40). It was really in line with what I’ve seen of “beauty” influencers, where the overuse of cosmetics and “looksmaxxing” techniques leaves them so much older looking than they actually are.
Overall I really enjoyed this, and in particular I liked the exploration of this topic in particular. Maxim is not babied, but he is humanized (and I’d honestly love to see more explorations like this in fiction!) Fantastic work, as always!
WOW, the writing was simply immaculate! The prose was beautifully composed, and I really liked all of the characterization - including the side characters - too. The entire game was extremely stylish, from the beautiful GUI to the black and white backgrounds to the usage of silhouettes and stylized ATL.
I found the worldbuilding quite fascinating, and I would have loved to see more of this world, with its mixture of the 1920s American setting/aesthetic and European folklore (with fae, selkies, and so on). The dynamic between Syl - with his sheltered, noble upbringing - and Melusine - who seems much more world-weary given the bad experiences her kind have had - was really interesting, and I also loved how they played off the MC as well.
Minor spoilers
The thing I actually liked the most about the story was the MC's progression - their relationship with Jock and co. was actually fairly wholesome (and I was shocked when Jock even came searching for the MC!), all things considered, but the subtle ways in which the MC didn't belong/felt pushed around (like how Ginny and Fred ordered the MC around; how Jock continuously dismissed the MC's opinions; etc.) effectively conveyed how the MC never really felt "at home" with them. The fact that the MC falls in with two sea creatures with vastly different cultures and sensibilities and finds a home with Syl and/or Melusine is a touching and satisfying arc for them.Overall this was a really enchanting experience - fantastic work to everyone who worked on it!
This was a delight! I’ve been keeping an eye on this one for a while, and the final game did not disappoint. The entire thing is beautifully composed, with gorgeous character and background artwork - I really liked the slight fish-eyed(?) perspective on the backgrounds, it gave the entire game a somewhat spooky atmosphere! The prose was very well-written (the playful banter was especially fun!). The characters are all wonderfully colorful (and I particularly liked how none of the characters were portrayed as purely morally black or white). Most of all I was impressed by how well-thought out the story was - the worldbuilding was impressively complex, the characters all grew over the course of the story in their own ways, and the endings were satisfying and really felt like a cohesive experience narratively.
Spoilers
I really liked how, in the "liberation" ending, Lucy frees Edelweiss not only from himself, but also from her diviner responsibilities - it's a very fitting turnabout on their initial encounter (threatening Emrys to get Edelweiss to sign a contract vs. rescuing Emrys and liberating Edelweiss). While it's not a traditionally "good" ending (for a romance game), I thought that it was a very fitting good ending considering where their relationship started and Lucy's overall personality, and the ending scene was very sweet. It also contrasted extremely well with the "possession" ending (either letting Edelweiss go or possessing her completely) - a perfect set of endings for a "yandere" character.Ilya was a very interesting secondary male lead! At first glance, he appears to be the “good guy” (he even has the princely, pure-coded appearance to go along with it) - but ironically, his ending involves “controlling” Edelweiss in a fashion as well, by presenting her as a maiden that he needs to rescue and imposing his solution, without giving Edelweiss much say in the matter. Interestingly, in that way, his relationship with Edelweiss lacked some of the nuance that Lucy’s relationship with her had, and despite his ending being the most “traditionally happy,” it definitely felt a bit more off-putting/uneasy than the liberation ending.
(The TBHK comparisons that other commenters have made were very apt - I definitely got those vibes! It also reminded me a lot of classical shoujo that I used to love, like Inuyasha.)
Overall I enjoyed this so much!! Beautiful work, nef! (It was so fun playing another one of your games!)
This was a delight! I really enjoyed how different all of the routes were, as well as the characterization of the different LIs. The writing was well done, and I was surprised at how attached I got to all of the LIs in such a short timeframe. The premise - ending up at a party for vampires - is immediately engaging, and I had to chuckle at the protagonist gleefully eating blood-flavored hors d’oeuvres and just thinking that it was particularly strange party food 😂
Story spoilers
I started with Bluebell, she was so sweet! I loved how her pale blue outfit contrasted with the more "red" tones of the game (and vampire aesthetic in general), and I thought that her struggles were relatable. It makes a lot of sense that vampiric society would be hung up on aesthetics, especially regarding a person's fangs. The gradual build of trust was so wholesome, and it contrasted beautifully with the other routes (and the sort of "danger" you might expect from vampiric media in general)Romano’s route was SPICY, the flirty, charged banter was so good! 100% get why he has so many “companions,” the guy has some charisma - by the end of it I was like “sir I definitely wouldn’t mind.” At the same time, I was really shocked that he actually lets you go if you refuse him - we love a consent king.
When I got to Blanche’s route, I realized I accidentally went through them from most to least wholesome 😂😂😂 I thought that Romano was the dangerous one, but it was definitely Blanche all along! I got sucked dry so many times… this one definitely gave off an air of thrill, and I enjoyed navigating the minefield of Blanche’s dialogue to get to the good ending 😂
Overall it was really fun - fantastic work!
(Also as a side note, for some reason I can’t find this game either through Google or itch search? I’m not sure why - for some reason, it’s only visible through your itch page. It’s possible that this is due to the “@dult” tagging on the page and the fact that the game accepts donations, so itch has hidden it in search.)
Thank you so much for taking the time to comment!! And yes 😅 When I first started game development, I was really steadfastly committed to doing everything by myself, mostly out of a lack of confidence in my own projects. However, all of the support I’ve received really gave me the confidence to reach out to others 😊 and it has been really wonderful so far! All of the people I’ve worked with so far have really elevated my barebones concepts into something much better than I could have accomplished alone. I really hope you enjoy the full game when it releases!
Hello, thank you so much for the kind words! 😭 Honestly I’m really flattered that when you play my games they don’t automatically come across as “solo developed”! 😂 I must be doing something right! And yes - MHIAS was actually the first game where I had any collaborators at all (beyond VA and betas) - and even recruiting others to do the GUI and a few of the backgrounds already saved me a lot of time.
And it is 😅 Over the past year or so I’ve gradually transitioned towards working more with other people, and it’s been a huge help in actually getting games put together (in much better quality than I could have accomplished on my own)!
Unfortunately that means that games need quite a bit of planning in advance since I can’t crank them out by the power of my blood, sweat and tears (the people I work with have lives, unlike me!) 😂 Unfortunately, MHIAS fell into this transitory period… 💦 I’m really grateful for your understanding, and for taking the time to read this and leave your thoughts!
You have a good day too (≧◡≦)
(I’M SO GLAD THAT YOU FINALLY MANAGED TO PLAY thank you so much for sticking with it 😭 IT WAS QUITE A JOURNEY)
I’m so glad you enjoyed!!! Kalei is one of my faves 🥰 (And thank you again for taking the time to play after all this time 😭😭😭 hopefully all of my games will be playable for you from now on!)
OH GOSH, thank you so much for the kind comments!! I’m glad that you enjoyed the choices, I tried to give players a good variety 😂 and I’m so happy you enjoyed the dress-up and the artwork as well (the artists did such a fantastic job!)
(Ack regarding the candy error, I’ll see if I can reproduce it… it might have been “NVL” mode? Sometimes if there’s a lot of narration to deliver to the player I fullscreen it to vary up the visual presentation/make it easier to read, like a book!)
And thank you again for playing, and for taking the time to leave your thoughts! 🥹 We’ll be working hard on the updates!
Oh, muito obrigada pela gentil oferta!! 😭 Eu adoraria trabalhar com tradutores! Infelizmente, para este jogo em particular, estou no processo de refazê-lo, então não recrutarei tradutores até que isso esteja concluído. Mas se você estiver disposto(a) a traduzir mais tarde, eu agradeceria muito se você entrasse em contato comigo pelo chattercap@chattercap.com para que eu saiba como contatá-lo(a) ^^
(Por favor, me desculpe se houver algum erro, usei um aplicativo de tradução!)
Thank you so much for playing, I’m so glad you enjoyed it!!! 🥹
Basically, for the introvert/extrovert achievements, you have to get perfect runs for both Geist and Kalei’s endings. If you need a step-by-step, following the walkthrough for each ending should give you both achievements. You can find it here!
Wow, this demo really sucked me in! The writing was really impressive - I won’t lie, it hit a LOT of buttons that I find personally interesting (MC with a rich/complex backstory, complex pre-established relationships between the MC/LIs, etc.) The game has such a strong concept, and I really enjoyed how most of the choices revolved around authenticity/image, rather than purely around romance (the social media aspect of the gameplay was very interesting and thematically relevant, too!)
I think that the topic of biphobia is a very interesting and relevant one (in my own experience, I’ve found that even people who are very progressive/open can still have a lot of misconceptions about bisexuality), but it’s also one that’s difficult to tackle since you’re dealing with prejudice within already marginalized spaces. I think that the way it’s presented here is thought-provoking, with quite a lot of nuance - while obviously Ayla can date whoever she wants, the fact that her agency did deliberately paint her as a lesbian icon complicates things quite a lot, and it makes the public reaction to the scandal a lot more reasonable. (Honestly the entire thing reminded me a lot of discourse that I’ve seen on and off in K-pop/TV spheres…)
I also enjoyed both love interests, especially how different they were. Levi, of course, is very supportive of Ayla, but at the same time I like how his relationship with her is not all sunshine and roses (how Ayla is dependent on his support; how he withholds information from her/manipulates her in subtle ways, even if it’s for her own good; etc.) Cheri’s open antagonism is a bit more straightforward, but I’m looking forward to seeing how their relationship develops, seeing as how Cheri’s somewhat one-dimensional view of Ayla was shattered. (Also looking forward to seeing how the topic of biphobia is addressed in that route, considering Ayla hides it publicly.)
Overall it was a fascinating demo; I really enjoyed it!
Thank you for the explanation. Accusing someone of “not being in the right mind” based on one sentence in the synopsis, for a game you have not played and know nothing about, reads as disrespectful to me, although I understand that you didn’t intend it as such. I’ve been called a variety of things during my time as game developer, which is fine and something to be expected, but broadening it to “everyone who enjoys this game is not in the right mind” is not something I tolerate, especially because I want my comment sections to be safe spaces for my players to share opinions about the game.
That said - regarding your question, for the short answer: the man who has been following you is exactly your age. So when you knew each other as kids, he was a kid. I wanted to make it clear that the love interest in this game is a man for the synopsis, so I didn’t want to use “person,” and “boy” would also be inaccurate, so I went with “man.” All of this is cleared up in the first ten minutes of the game, so it’s never been an issue with players, but I’m sorry for the misunderstanding regardless.
I won’t say much to avoid spoiling, but rest assured that there is no content like what you’re describing in the game, and it’s also not something I would personally write in most cases (as I don’t think I’m equipped to handle such topics in a sensitive manner). Everything that I think could be potentially triggering or questionable is listed in the content warnings, which is available both in game and through the link above on the game page (I will say that this is one of my “lightest” games in terms of questionable content! 😂)
That said, I would appreciate not leaving aggressive comments implying that myself or my players are “not in the right mind.” All content is appropriately labeled so that players can play at their own discretion, and I don’t tolerate that lack of respect towards my work or the people who enjoy it. I hope you understand.
(Dropping by to say - thank you so much for bringing this to my attention! I confirmed that it was a bug - I didn’t take into account that choosing that option also locked off other options to increase Kalei’s points, so that one choice did indeed lock off Kalei’s ending! I’ve adjusted the balancing to take this into account! Thank you again, I can’t believe I never realized this 😅)






