OHH your analysis is very interesting, and honestly incredibly on point ๐ค Of course I try to leave my games up to interpretation, so there is no "correct answer" (especially with a game like this, where the intent is both literal and metaphorical), but you really did capture what I wanted to convey with each ending - how a person might feel trapped in such a situation, and how they might end up - being completely "erased" by the abuse that they face (the Statue), surviving the situation the best they can (the Wife), or somehow freeing themselves (the Woman). Honestly you phrased it better than I could ๐ and I'm really glad it came across!
(And you're very right, the Statue ending is meant to be a sort of "death," both reflecting "the death of the person you used to be before being trapped in such a relationship" and literal death from victims of domestic violence. I'm not a terribly big fan of really graphic depictions of abuse that seem focused on horrifying the audience through sheer shock, so one of my goals with this project was to convey the feeling of physical abuse without the use of blood or gore ๐ Hopefully I managed to convey that a bit!)
And that's very true! I meant to say that it was "unrealistic" if you interpret the ending very literally (Yumeko being able to physically overpower the Doctor in order to escape). On a metaphorical level, you did get my intention exactly correct - I wanted to convey that it's possible to escape these situations, even if it's difficult. Of course these situations are messier and more complicated than I depicted here, and oftentimes you do need support to get out of them (so I'm very glad that it seemed like the narration gave off the impression of representing Yumeko's "allies"!)
(OHH that makes a lot of sense indeed... Honestly I am curious what I would have chosen if I hadn't made the thing ๐ since I wrote it I would like to think I would have chosen correctly, but at the same time I'm not sure if I have that much faith in my emotional intelligence LOL)